NoStamCosts
Removes stamina consumption while holding the hammer, hoe, and cultivator!
Name the activity where the bar runs out and the choice makes itself. NoStamCosts removes the cost of hammer, hoe and cultivator work. SpeedyPaths cuts sprint drain when you travel on paths and floors. Endurance raises maximum stamina and regeneration as a skill, and Evasion covers dodging specifically.
Removes stamina consumption while holding the hammer, hoe, and cultivator!
A simple skill mod that increases your stamina and stamina regen as the skill levels up.
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
NoStamCosts is the terraforming answer, and it was written for exactly that — its author says it came out of flattening miles of land. Its config setting has four documented levels: off, no cost for the hammer, hoe and cultivator only (the default), no cost while in god mode, and no cost at all. That default level is the reason to install it: building and landscaping stop costing stamina while combat and travel keep theirs.
SpeedyPaths handles travel by rewarding infrastructure rather than removing the cost. Sprinting on paths and constructions consumes less stamina and moves you faster, with documented default speed multipliers of 1.15 on dirt paths and 1.4 on stone. It works with carts, shows a status icon while a boost applies, and can optionally apply per-biome modifiers to uncleared ground — off by default. This is the option that leaves the stamina system intact and gives you a reason to build roads.
Endurance changes the pool instead of the costs. It is a skill that raises maximum stamina and stamina regeneration as it levels, with configurable factors for both, a stamina threshold, and configurable experience gain and loss on death. Choose it when your objection is that the early-game bar is simply too small rather than that a specific action costs too much.
Evasion is narrow on purpose: a skill that slightly reduces the stamina cost of dodging. If your stamina problem is specifically that a dodge leaves you unable to follow up, it is the targeted fix, and it stacks conceptually with the others because it touches only that one action.
Two practical notes before installing. NoStamCosts was last updated in 2021, so test it against your current game version before relying on it — the others are more recently maintained. Endurance, Evasion and SpeedyPaths all use ServerSync and can be installed server-side to enforce their configuration, and SpeedyPaths defaults to the server being authoritative, so on a server its values are set once for everyone rather than per player.
New to mods? Read the install & configuration guide. Read the full install & configuration guide →