Is there a Valheim mod to keep your items when you die?

Short answer

Yes, but “keep inventory” should mean that your items are still on your character after respawning. ZenPlayer documents a Drop On Death setting of None for that result. TombstoneLock only controls who can open the grave, and AzuSkillTweaks only changes skill loss; neither prevents inventory drops.

Mods that do this

ZenPlayer

ZenDragon
Actively maintained

Hide helmet visual, equip gear after swim, equip while running, control riding stamina usage, death & skill loss, durability, food, health, inventory, sleep, stamina, knowledge, autopickup, per-player difficulty

84K Downloads

TombstoneLock

Smoothbrain
Likely abandoned

Lets you configure who can access your tombstone. Can also remove tombstones after a time.

113K Downloads

AzuSkillTweaks

Azumatt
Actively maintained

Mod that allows tweaking of skill gain factors and percent of skill loss on death. Ripped out from OdinsQOL.

117K Downloads

ZenWorldSettings

ZenDragon
Actively maintained

Burn all woods, use spark to light fires, refill candles, hide sky tree, limit snowstorm particles. Prevent tombstone abuse. Protect newbies from hard spawns. Door keys: break/repair. Shield Gens: protect fires, eject fuel. Turrets multi-target

90K Downloads

DarwinAwards

Smoothbrain
Likely abandoned

Adds a death feed to your server.

73K Downloads

NoCreatureDust

Azumatt
Possibly outdated

NoCreatureDust mod for Valheim removes creature death VFX, including "dust" effects, with options to disable additional ragdoll and death effects for a cleaner visual experience.

65K Downloads

The details

A true keep-inventory setup leaves the carried items on your character when you respawn instead of putting them in a tombstone. ZenPlayer's current README explicitly documents Drop On Death = None as “drop nothing” and keep all inventory; its Always and Never lists can override that rule.

TombstoneLock solves a different multiplayer problem. It controls whether everyone, only the owner, or the owner's group may open a tombstone. You still drop the items and still need a corpse run, so grave ownership is not keep inventory.

AzuSkillTweaks also addresses a separate penalty. Its Death Penalty Factor Multiplier changes skill loss and is server-synchronized, but it does not retain carried items. Use it only when lost skill progress is the issue.

Valheim has a built-in Death Penalty world modifier, and the official dedicated-server guide lists casual, veryeasy, easy, hard, and hardcore values. The official guide does not document any preset as full keep inventory, so verify the current in-game description rather than assuming a softer preset meets that definition. ZenWorldSettings no longer documents player death-drop control; that functionality moved to ZenPlayer.

For multiplayer, decide one authoritative death rule, install the required mod on the server and clients as its README requires, and keep synchronized values identical. Back up the world and avoid stacking multiple mods that patch the same death flow.

See the full guide on this topic →

New to mods? Read the install & configuration guide. Read the full install & configuration guide →

Related questions

Can vanilla Valheim keep your full inventory on death?
Valheim provides a Death Penalty world modifier, including several softer values, but the official server guide does not describe one as full keep inventory. Read the current in-game effect before changing the world; use a README-verified mod if items must remain on the character.
How should keep-inventory rules be set for multiplayer?
Treat the server's rule as authoritative, match the required mod version and synchronized configuration on every required client, and do not combine overlapping death-flow mods. Test once with disposable items before relying on it.

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