ZenPlayer
Hide helmet visual, equip gear after swim, equip while running, control riding stamina usage, death & skill loss, durability, food, health, inventory, sleep, stamina, knowledge, autopickup, per-player difficulty
有,但「死亡保留背包」应当指复活后物品仍留在角色身上。ZenPlayer 的当前 README 明确说明把 Drop On Death 设为 None 可实现这一结果。TombstoneLock 只限制谁能打开墓碑,AzuSkillTweaks 只调整技能损失;这两者都不会阻止背包物品掉落。
Hide helmet visual, equip gear after swim, equip while running, control riding stamina usage, death & skill loss, durability, food, health, inventory, sleep, stamina, knowledge, autopickup, per-player difficulty
Lets you configure who can access your tombstone. Can also remove tombstones after a time.
Mod that allows tweaking of skill gain factors and percent of skill loss on death. Ripped out from OdinsQOL.
Burn all woods, use spark to light fires, refill candles, hide sky tree, limit snowstorm particles. Prevent tombstone abuse. Protect newbies from hard spawns. Door keys: break/repair. Shield Gens: protect fires, eject fuel. Turrets multi-target
Adds a death feed to your server.
NoCreatureDust mod for Valheim removes creature death VFX, including "dust" effects, with options to disable additional ragdoll and death effects for a cleaner visual experience.
真正的死亡保留背包,是复活时携带物仍在角色身上,而不是被装进墓碑。ZenPlayer 当前 README 明确把 Drop On Death = None 解释为不掉任何物品并保留整个背包;Always / Never 清单仍可覆盖总规则。
TombstoneLock 解决的是另一类联机问题:它可规定墓碑由所有人、仅本人或本人小组打开。物品依然会掉落,你也依然要跑尸,因此「墓碑受保护」不等于「死亡保留背包」。
AzuSkillTweaks 同样只处理另一项惩罚。它的 Death Penalty Factor Multiplier 调整死亡时的技能损失,并可与服务器同步,但不会把携带物留在角色身上。
原版提供 Death Penalty 世界修饰器,官方专用服务器指南列出了 casual、veryeasy、easy、hard、hardcore 等值,但官方指南没有把任何预设描述为完整保留背包。应以当前游戏内说明核对实际效果,不能因为预设更温和就当成真正 keep inventory。当前 ZenWorldSettings README 已不再提供玩家死亡掉落设置,该功能已迁移到 ZenPlayer。
联机时应先确定一套由服务器主导的死亡规则,按 README 要求在服务端和客户端安装相同版本并保持同步配置一致。先备份世界,也不要叠加多个同时修改死亡流程的 Mod。
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