Custom_Raids
Customize raid events, override existing, extend with your own raids.
These are two different systems, which is why one mod rarely fixes both complaints. Custom Raids controls the scripted raid events — the ground-is-shaking kind — and can switch them off entirely. Ordinary enemies wandering in at night come from the world spawners, which is what Spawn That configures.
Customize raid events, override existing, extend with your own raids.
Advanced tool for customizing mob spawners throughout the world with configuration files.
DEPRECATED - Event functionality moved to Expand World Data v1.73+. This is now a compatibility shim only.
Custom Raids is the answer for raids specifically, and it documents two ways to end them. Setting EventTriggerChance to 0 stops raids from firing, and RemoveAllExistingRaids removes the raid definitions outright. Short of switching them off, it can lower their frequency, override individual raids so you disable only the troll one, or add raids of your own.
Its install requirement has a useful exception. The README states Custom Raids generally needs to be on all clients and the server, because the host decides when a raid fires while the client that owns the zone does the spawning. But for the narrow case of just wanting no raids, raid activation is server-side, so server-only installation is enough. From v1.2.0 clients pull the server's configuration instead of their own, which is what lets you keep a different setup for solo play.
Night attacks are a separate problem and need a separate tool. Spawn That configures the world spawners rather than events: spawn rates per creature, which biome and time of day a creature appears in, and the spawners inside camps, villages and dungeons. It can also dump the game's existing spawn templates to files in its own config format, which is the practical way to see what is actually being thrown at you before you start changing it.
Expand World Events is the third option, aimed at the random event system as a whole. It is actively maintained and configured through a YAML file, but it needs Expand World Data installed alongside it and asks to be on all clients and the server. Its README also flags a migration step: the Bog Witch update added a field, and the recommendation is to back up your edits, delete the old expand_events.yaml, let the mod regenerate it, then reapply your changes.
Decide which annoyance you are actually solving before installing anything. If the goal is building without a siege interrupting it, that is Custom Raids and it can be server-side only. If the goal is a quieter perimeter after dark, that is Spawn That, and turning raids off will not touch it. Configuring both to nothing leaves a world where the only threats are the ones you go looking for, which some groups want and others find hollow — lowering frequency is available and is usually the better first attempt.
New to mods? Read the install & configuration guide. Read the full install & configuration guide →