Kenshi Environment/Map mods
The most downloaded Environment/Map mods for Kenshi, with how recently each was updated.
Sauloc's Deluge City Mod (v1.1)Deluge is a city iin the floodlands built into an old turbine. It is like black desert city but less rich with some different attributes instead. Many people come to Deluge to seek refuge from the northern regions. Added: City Deluge Skeleton Guardian Npc
CC2's Public Alpha Recolor(Highly recommended to use with California Climate) (MUCH OF THE RECOLORED ZONES WILL LOOK OUT OF PLACE WITHOUT IT!) (Purple Sands would end up being a green desert if you do not add it to your load order first! Vain would look stupidly contrasted with the
Preacher Cult StartsAdds 2 starts: Moon Gaurdian, gives you 300 cats and the loadout of a moon gaurdian. Cult Farmer, start with no cats and have the loadout of a cult farmer. Both starts give you +100 relations with the Preacher Cult and starts you in the Cult Village. Meant
More Vagrant CampsThis mod adds more vagrant camps to the United Cities territories and biomes around them. Those being- - The Great Desert/Heng - Bast - Bonefields/High Bonefields - Grey Desert - Sinkuun - Skimsands - South Wetlands - Stormgap Coast - They Eye - The Hook -
Base Builder StartHey you! Have you ever wanted to build an outpost in Kenshi but it’s too hard in base and there are no other mods? It’s your lucky day! Included research: defensive walls II, Small house, beds, all tier armor crafting, weapon smithing, heavy weapon smithin
Tower of Fog BarThis mod does not touch vanilla values and simply adds one new faction, building and its included recruit bar squads. Also includes a new game start spawn for the new bar. generic dialogue for the moment, will work on that for next time.
MayorsТребуется project genesis; Этот мод создан для личного пользования. Он позволяет быстро настроить захват основных городов для вашей фракции и полностью изменить его население с помощью шаблонов; После захвата городов появляются шаблонные караваны и отряды;
THE Spawn Rate Mod🌟 What this patch does Halves the Spawn Rate of every spawner of all mods (and vanilla). the line inside the .patch file that controls the spawn rate is: alltowns->SetField("nest resident population",ToInt(GetField("nest resident population")/2)) there is
Preacher Cult TakeoverAllows you (if allied to the preacher cult) to take over Brink, Eyesocket, Farming Village, Black Dog HQ and Black Scratch for the Preacher cult Meant to be used with my other mod Cult Starts: https://steamcommunity.com/sharedfiles/filedetails/?id=31656699
Gorillo Nest Re-addedRe-adds unused Black Gorillos Nest. You can find it in: -Stobe's Garden -Stobe's Gamble -Greyshelf -Sonorous Dark -The Crags
Beserkers Expanded (2.2) - RUОригинал не требуется. Оцените автора: https://steamcommunity.com/sharedfiles/filedetails/?id=2818001145 Translation for the sake of translation.
Spoogly's Extremely Opinionated UWE UnexpansionAKA S.E.O.U.U. (no one is calling it that) this is just a small mod i made for myself to remove a few things i didnt like in UWE that werent already touched by other patches, such as: so far ive made holy nation books not illegal in holy nation outlaw town
Improved Drifter's ClothingMod I made after a beak thing rolled a 6%, missing both my boot and my pants and bit my leg off. Additionally made it so that you could craft plated drifter's leather pants with armor plates, and while I was at it decided to add some utility to the armor b
Fort Simion ExpandedA simple mod that expands on Fort Simion to make it a bit more defensible. A lot of people are added to the Fort, with several more hideout buildings and another barracks building. There's also a small buyable house inside, if you wish to seek refuge among
Starving Bandits Spawn in the Great DesertMakes Starving Bandits Spawn in the Great Desert This mod might work, it might not idk
- UWE - Fix for THAT shop at SharkI'm angry enough to not post a preview image. Changes done: - Shark: No-foliage range changed from 100 to 600 at all World States. So all shop are now properly accessible with no debris and or foliage blocking the way. - Shark: Replaced the Swamp Walkaways
Wandering Recruitables Offline (outdated)A newer modular version of this mod has been released under the Wandering Squads header. Please go and subscribe there if you want to try it out. The spawn engine will allow you to keep the recruited characters without issues. If you don't want to subscrib
Free Port TownA Town run by shinobi thieves in sinkuun borders, include a shinobi thief start. Its my first time at modding a TOWN into kenshi before they maybe some bugs ;)
Rebirth GenesisHey folks! This is my first mod that im uploading and was mostly made for personal usage but after losing my previous mod data as well as my Kenshi saves alongside with an old version of Genesis thanks to O Glorious Windows shenanigans i decided to mod eve
Moonshine FungusYou can harvest Moonshine Fungus in the same way like iron and copper in the world. You can eat it, nothing more. I tried to let them grow by themself, it worked, but...... If you went to far away, they loose the growing state they already had :( I found o
(Scenario) Neverending NightmareGod abandon you. You escaped slavery, but the price is too high. All your limbs are being amputated. The whole world hates you so much that it is easier to commit suicide neither continue suffer. Your in Black Desert, suffering from acid rain, and you are
Eternal SunWhat this mod does: Changes the sunrise and sunset times so that the sun never fully goes down. It will still move through the sky, but at midnight it will teleport to the other side of the horizon and start climbing again. This is for those of you who don
Project Empty mapThis mod removes all named locations from map. Not useful on its own, as it removes many gameplay opportunities, but can be used as foundation for major overhauls. What is removed: - all towns (camps, villages) and their buildings - all points of interest
Holy Sword Statueborrowing the idea from Legendary Katana Statue, I realized an old idea to have the sword from Holy Sword mod placed at a lost pilgrimage site. Requires Holy Sword from Nexus. Might change it to a different weapon from Steam in the future.
Bast Expanded V2Hi, this is the standalone layout changes to the region of Bast which are also in the "Battle for Bast" mod. Drin starts with a Thieves Guild; armor, weapons and adventure shops, If taken by the Holy Nation, then it will have a temple; armour, weapons and
Mykonos - The secret islandTHIS MOD NEEDS A MANUAL INSTALL IN ORDER TO WORK PROPERLY. DOWNLOAD THIS FILE AND FOLLOW THE STEPS: 1. Donwload the LoneIsland.mod file and enable it as every other mod. 2. Download the WorldRequeriments file here https://www.nexusmods.com/kenshi/mods/1257
Enhancement The HubI write this sentence in Google Translate. The Hub is named Hub but it is not like a Hub so I tried to remodel it.
New Cities of Kenshi CoreNew cities of Kenshi Core is now the basis for the mod set I am working on. Can be freely used by itself if you want different moor building interiors. currently limited at the moment, but, as more of my mods get released the more interiors I'll add.
The Manuwiri 1.01.0 Adds a new waystation named The Manuwiri. It's located just north of Flats Lagoon, where Stobes Gamble meets Venge. Be careful though, walking around the waystation without protection and you might find yourself with flesh melted off by those pesky sky
None -the swamp island-This mod replaces the islands of nones environment plain with swamp. このMODは「なし」の環境を牧草帯からスワンプへと置き換えます。
Town of Shaqil + 5 startThe small town of Shaqil, and 5 starting options : 1 Very easy start : Strong and rich(lvl 150, 100k cats) 2 Easy start : Traveler( You start with a backpack and some cats) 3 Normal start : Broken Droid( you start with Robotic legs and arms, missing left a
Burning OasisMy first in a series of biome related mods. Makes the burning forest into a beautiful paradise, good fertility, copper, iron , stone, and you are able to grow all kinds of crops. Fog also included without the fogmen :-).
Guardians of StobeAdds A new faction called Guardians of Stobe, they have 1 city called Guardians of Stobe HQ, it is located at stobes body You can also find nests owned by Guardians of Stobe located in Stobes Gaurdin and Stobes Gamble The faction is comprised of all skelet
Shek Kingdom Reimagined- work in progress . if you would like to try it out and give me feedback it would be welcomed and appreciated. The aim of this mod is to world build around the shek kingdom. it always felt like there was little to do in this area and i wanted to make this
Traducciones Universal (Locaciones en Ingles)NECESARIO IMPORTAR. Un mod para mantener el nombre de todas las ciudades, aldeas, etc, en ingles. https://i.imgur.com/oU5TSOo.png
- No Region PopupsSimple mod renaming all regions to NONE, which disables the region change popup.
Precise Relief Map TILED + Accurate Zones PatchNeman's Re-Rendered All-In-One Maps Collection New Ocean Color for Vanila UI New Ocean Color for DARK UI Transparent Map Icons for Vanila Transparent Map Icons+KCLS for Kenshi Community Loading Screens Transparent Map Icons+UIScreenshots for UI Screenshots
RW-RTR Southern Hook PATCHLoad order: Reactive World Reactive Town Rebuild - Southern Hook RW-RTR Patch
Crab's Longer Days - Brighter Nights RUSMax Squads - 20 Max Squad Size - 50 Max Faction Size - 256 Attack Slots - 3 Weaklings Give Exp - Always 100% Martial Arts Damage Mult - 20% (down from 150%) FIX Dismantle Return Resources - 100% Night Darkness - 30% Sunrise - 5:00 Sunset - 23:00 Blood Reco
Fog Lands.A mod set to revamp the fog islands making the weaker fog hivers, into a actual menace. No wonder wheoever goes to mongrel stays in Mongrel. Full faction revamp New Structures! Bosses! New Unique Recruits! New faction! And more! (Ill do this better later,
Hook VillagesAdds 3 villages to The Hook. All villages controled by UC but they may lose control over villages depending on a world states.
- PadawanSquadTweaked Kitya's original Project Kathun mod so that when starting a Jedi Padawan playthrough, you will have a team instead of going solo. They have decent two-handed lightsabers, but you will have to train their skills to make them stronger. Good luck, and
Automatic Recruit Patch for Economy ChadI enjoyed the idea of the Economy Chad Skeleton mod. I didn't like that buying the slaves either did nothing or required you to use recruitable prisoners to recruit. This is a patch for The Subarashii One's Economy Chad Skeleton mod which lets you talk to
Random sniper tower mod (they use bows)Someone named Drax (could be a symbiont?) asked for more barrier towers in the game, after 2 years of heavy development, here's the mod. Barrier towards have hardcoded turrets on them. Turrets deal about 40 damage. I give these sniper men crossbows that wi
Карта в стиле Fallout New Vegas, русские названия НЕТ НОВЫХ ЗНАЧКОВДанная карта совместима с любым модом на интефейс как например популярный в народе Dark UI https://steamcommunity.com/sharedfiles/filedetails/?id=2922542285 - Русская версия со значками и названиями
Precise Relief Map TILEDNeman's Re-Rendered All-In-One Maps Collection New Ocean Color for Vanila UI New Ocean Color for DARK UI Transparent Map Icons for Vanila Transparent Map Icons+KCLS for Kenshi Community Loading Screens Transparent Map Icons+UIScreenshots for UI Screenshots
New Location & Faction Shadow Blade SyndicateAdds 1 new Location/Faction the "Shadow Blade Syndicate" -Located south of Mongrel and west of Stack (image above) -1 weapons trader shop -1 misc goods dealer shop -2 bars with traders and rentable beds - traders accepts stolen goods and narcotics -1 new u
Random HN expansion mod (with heretic burning AI)This mod adds Holy Church as a faction. They own the temples and burning pyres. Oh yeah, there'll be pyres in HN locations, it's generally safe unless you're really sinful but s-serendipity! Is what we love about Kenshi. There are two key components here.