Kenshi Factions mods
The most downloaded Factions mods for Kenshi, with how recently each was updated.
Reactive WorldThis mod is dedicated to filling out the areas left lacking by the dev's world reaction systems. Be it adding effects to locations and factions that got none, or adding more detail to certain vanilla ones. Not required, but it is highly suggested to run th
New Weapons Dissemination ModSorry weird may be English. I will add new weapons and distribute them to the world. I mixed the weapons used in Japan, and I made it with a focus on being lore friendly. New weapons are added to many NPC's belongings. Some people possess Meitou. There are
Cannibals ExpandedMod development and updating currently on indefinite Hiatus This mod expands on the cannibal faction with new armors weapons and enemies! This will make the cannibals a more formidable force with several new powerful units like. The Mancatchers Tenderizers
Living WorldLiving World This is a mod that adds a large number of world state triggers and town overrides to make the world of Kenshi feel more alive. What this means is that towns change faction ownership if important NPCs are dead. Also player being allied to a fac
Hives ExpandedMod development and updating currently on indefinite Hiatus This mod expands the 3 major hive factions in the game with unique armors, weapons, races and characters! brought down to more acceptable levels, Reimport is recommended to make sure changes take
Faction CaravansAdds caravans belonging to many of the various factions in the world. They generally only spawn in the areas around their homes or outposts, so don't expect to find a Hiver Caravan up on the Leviathan Coast for example. They also tend to behave as you migh
Improve relationships by HealingMODname:Fix Relation(Healing)EN これは英語バージョンです。日本語版はこちら https://steamcommunity.com/sharedfiles/filedetails/?id=1950237230&searchtext= When you heal someone and save his life, I thought they should thank you more. This mod modifies the relationship with them
Trade Routes IntensifiedThis subtly skews the economies of the different factions to open up the 'Trader' style of gameplay. It now becomes much more worth your while organizing trade routes between factions and regions, importing exporting goods. A faction will generally want wh
Adventurers Guild - Lore Friendly RecruitmentHave you recruited all the folks in the bar? Getting tired of checking every bars just for a measly recruit? Don't you wish you can just pay an NPC somewhere to find the recruits and bring them to your base? Well now you can! Adventurers Guild introduces a
Populated Cities--------------------------------------------------------------------------------------------------------------------- IMPORTANT: For the correct installation of this mod. Subscribe and IMPORT THE GAME instead of loading it and it will already be working. R
Random Enemies Squads' NumbersEnemies squads' numbers is much more random now. The overall game balance is still the same. Example : - Vanilla : a Dust Bandit Squad is composed of 9 or 10 members (so 9.5 members on average). - Modded : a Dust Bandit Squad is composed of 1 to 19 members
Bounties Galore!Please rate up if you enjoy the mod Preface Have you wanted to play as a bounty hunter, but was quickly saddened by how many bounties were in the game? This mod fixes just that. Mod Description This mod adds over 20+ new unique bounties to the game map. Th
Taxman/Tribute/Prayer Relations+You would think that co-operation with the locals would improve your relationship right? Well now it does! This mod adds a small relations increase to Shek, TradersGuild, UnitedCities and HolyNation visits that involve the player having a base in their ter
Shrieking Bandits ExpandedMod development and updating currently on indefinite Hiatus This mod expands on the Shrieking Bandit faction with all new original armor, weapons, and enemies! I thought it was dissapointing that such an out of the way faction really did not have much cont
Universal Wasteland ExpansionA singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, in
Functioning market stallsFunctioning market stalls Version 3 I have made custom collisions for every market stall and now it is possible to decorate them without using the editor. You can not place items on every shelf, but there are many places on every stall that allow item plac
Players SlaveryThis MOD makes NPC a slave to a player character. What this mod does This mod essentially gives you the ability to have your own slaves as the NPC factions do. How it works: Make "Slave Rings" -> capture enemy -> stick in cage -> put slave ring on him -> p
Talkative Kenshi | An Ambient Dialogue OverhaulTalkative Kenshi is a mod aimed to make Kenshi more immersive and lively. Talkative Kenshi uses INTERACTIONS PLUS by NEO as a framework to overhaul Kenshi's ambient dialogue system. Most NPC's will now be intractable with dynamic dialogue and squad members
Weak Enemies' SquadsAdds weak Enemies squads (1 to 3 members) roaming around, ready for your team to train their fighting skills. Leveling the fighting skills in the early game is very difficult, as you will only encounter large squads of tough opponents. This leads you to av
Interesting Recruits!Lofigames Official Forums Page: http://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=8386 Nexus Mod Page: http://www.nexusmods.com/kenshi/mods/searchresults/?src_cat=1 Patch from @Theo: https://steamcommunity.com/profiles/76561198880672682 to remove Yunomi
Kenshi KaizoKaizo (改造, remodel/reorganize) is an overhaul mod designed to make the game more dynamic and add variation to repeat playthroughs. The mod adds a large amount of content while attempting to remain lore-friendly in all aspects. Import is required for old sa
Higher and Stronger Random BountiesAdds in a few wandering squads of high and stronger bounty groups. Groups range from 1-10 men. Adds a new bounty faction
Racial Diversity (Formerly Multirace Bandits)A mod to increase the diversity of races across the world of Kenshi. Allowing many factions to spawn with more races than they normally would. Generally any faction can have any of the main races, with the chances based on the distance from their homeland
Swish Mods : The East Coast ExpansionThe East Coast Expansion ~~~~~~~~~~~~~~~~~~ After spending endless hours writing like a pirate its finally in a state im happy to release, my idea for this mod mainly stemmed from the fact that the map has port cities already which would say that naval tra
General ModificationsItems New: Farmers Notebook: Buyable, Lootable Skeleton Repair Kits: Simple Skeleton Repair kits , Machine Creature Repair Kit Low Value First Aid Kit: Simple First Aid Kit Black Rag Loincloth Black Armoured Rag Skirt, Black Armoured Rags Black Hiver Leath
Factions QuestThis mod adds Quest to the faction. Added several quests, "Destruction of specific factions, invitation to other factions, invitation to shops". Added NPC Client * They are staying at the bar in each area. Residents added Tech hunter shop Trader Ninjas sho
Wandering MedicsAdds a new faction of wandering medics called the Menders. The Menders wander from town to town patching up wounded people because there are good people out there and not everyone wants to kill you. Even in Kenshi. The Menders will heal you if you need it
More Plastic SurgeonsJust a simple mod that adds the Plastic Surgeons to all the other bars, instead of just the Holy Nation ones and a few others. Should now guarantee a plastic surgeon in every town, and waystations. No more chance to not have one. If you think I missed a ba
(Outdated) Longer Mercenary ContractsSimple mod that gives extra options for how long the Mercenary Contracts last. Bodyguard contracts go up to 7 days now, and outpost guards can last up to 30. Cost per day stays the same as normal, so it's simply a matter of convenience so you don't have to
- Unofficial Patches for KenshiThe Unofficial Patches for Kenshi (UPK) is a compilation of published bugfixes and several QoL improvements into one mod that's easy to download and manage. The changes incorporated here either are my own, or were provided with permission from the original
Merc Armour BundlePLEASE CONSIDER SUPPORTING AN ARTIST I do all of my work for free and from scratch. These models take a lot of time and effort, if you like them, please consider donating if you can to my patreon to show support. It would be greatly appreciated and show me
Sailbacks - Mechanical Beasts of Burden“Power is, as I'm sure you've seen above ground, a very valuable commodity. I'm not talking about some abstract concept of control, I mean real, tangible power. The kind that keeps the lights on.” The old world was filled with dazzling wonders of technolog
Player Town Settlers - UPDATED for 1.0I'm no longer supporting this mod. However Faylein has kindly created a patch to keep it going https://steamcommunity.com/sharedfiles/filedetails/?id=2075414721 For Updates see change notes. IMPORT REQUIRED (sorry) Adds settlers of the Drifter faction that
Travelling, Talking Civilians 4.0This mod is aimed toward making the general game world feel like it's filled with living, thinking real people. Adds travelling squads with characters talking to eachother. 1.0. Added 2 Civilian Homeless Squads to the HN lands. Squads typically have one co
Cat's Clothing OverhaulPLEASE CONSIDER SUPPORTING AN ARTIST I do all of my work for free and from scratch. These models take a lot of time and effort, if you like them, please consider donating if you can to my patreon to show support. It would be greatly appreciated and show me
NPCs Shop MoreUpdate note 2026/08/17 -- Updated to reflect changes proposed by @Luca that seem to be popular in the discussions board. Big thanks to him if it works. (This mod took forever to make because I had to change every character in the game individually to buy c
Dark HiveDark Hive is a secret race hidden in the veil. They completely lost their production capacity for unknown reasons a long time ago, and the Hive collapsed. But the Queen and some other Hivers survived. The Queen, who lost most of her production capacity and
Martial VillageDrifter, you may not have heard of a new village where you can cultivate your martial arts while travelling these dangerous lands. You may take a break, breath some fresh air and enjoy the sight of unending battles and slaugther as the local fauna and crim
Expanded BountiesAdded slight bounty chances to average enemies to promote making money through combat early game that isn't just looting the dead, such as direct combat or situational assasination. Other mods didn't specify what they changed and I got pre-occupied making
Hazards Unit - New Skeleton Sub-Race and Other StuffIMPORTANT: You must start a new game or import in order to see the full effect of this mod in-game! NOTE: I have run into a repeated pathfinding issue with one of the buildings created for this mod that I can’t seem to fix into the mod itself. If you can’t
Faction FurnitureThis mod changes most basic furniture items for all major factions (Holy Nation, Hive, United Cities and the Shek Kingdom) in a distinct furniture style to each faction and a few minor factions have randomized possibilities from the main faction options. A
Cheat ModFeatures IMPORT REQUIRED Map of all the Cheat Shops If the first link doesn't work The map is also in the last image in the mod's images on steam Cheat map can be bought in any Cheat Shop Npc can be found at Hub,Sho-Battai,Bad Teeth,World's End,Admag,Heft,
Legendary of Kenshi - World of UniqueWhat does this mod do? This mod is for people who feel that vanilla Kenshi has become too easy. This mod significantly increases Kenshi's difficulty. It reinforces the stats of factions and equips them with better armor and weapons. Most, if not all, NPCs
Swish Mods : The Hook ExpansionStarted work on this a few weeks ago as a mod for me and my friends and now have it at a stage where i'm happy to release it to the public and start getting feedback and suggestions on how to improve, so lets get started. This mod adds a large amount of ne
Working Slave CampsThis mod is a rework of another mod which vanished from the workshop. This mod changes the AI packages of the slave wardens found in the slave camps across Kenshi. They will now take the produce and move it to the next building / storage in the production
Shopkeeper DialogueKenshi can be a quiet game. While there is a lot of dialogue, there can also be a lot of work to get to it. The goal of this mod is to give players something to look forward to when visiting cities. Features: - Many of the randomly generated shopkeepers in
More BountiesThis mod is an extension for anyone who loves being a bounty hunter. It adds in 22 wanderers + 9 bodyguards who have bounties on them. They travel around the entire Northern half of the map. They all vary in strength and their bounty price also varies acco
The Forgotten Ones - Recruitable Error SkeletonsThey have been forgotten, left to wait in a decaying ruin for their Master to return. Their eternal, stoic vigil is... is... is... ah, forget it. Who loves a robot army? You do! This mod gives you a robot army (well, more like a robot company). This mod ma