Kenshi GUI mods
The most downloaded GUI mods for Kenshi, with how recently each was updated.
Dark UIDark UI changes majority of the UI to a darker and cleaner look. Optimal resolution: 1920x1080, borderless window. Alternative download links Nexus mirror. Known issues Problem: Parts of the UI appear stretched or illegible. Solution: Try a different resol
Nice Map [Zones + Zone names + Roads]It includes some colour adjustments, zone outlines (in sort of scribbled style), zone names and roads. There are more variations of Nice Map that might fit your taste. Check these out at Hope you like it. Feedback is welcome. Have a nice time playing Kensh
Clean and Speed清除天气效果, 清除无用的多余草木.特别适合低端机器使用我的虚空入侵MOD, 注意请把这个MOD放到任何MOD之下, 包括我的虚空入侵MOD,这个MOD和其他优化MOD不一样之处在于,他减小了天气的渲染效果以及地面的杂物与植被, 但是并不影响添加的实际效果.比如酸雨等. 这个MOD主要做三件事情: 1. 清除不必要的地面随机杂物,差不多50% 2. 清除一些地面植被和覆盖物, 大约40%-60% 3. 减少或者削弱天气的渲染效果, 但是请注意, 这并不会影响到天气带来的实际效果. 如果您仍旧觉得优化力度的不
Universal Wasteland ExpansionA singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, in
Nice Map [Zones + Zone names + Roads]+ cn注意:需要订阅原MOD,排序在原MOD之下. 原MOD地址:Nice Map + 简介:此MOD在游戏自带的大地图注上了区域名和区域范围(黑色表示),还标出了道路(红色表示). 我将其中的区域名全部翻译成了中文(以官方中文为准),并且与原MOD不同的是,我是本着现实中看地图的习惯:将区域名尽量放置在区域中心显示,并且字体间距随着区域的边界范围调整,地区范围越大,地区名的范围就越大. 这样一来比较符合现实中的地图情况,比如看世界地图时,那大大的"俄 罗 斯""字样,我就是以这样的风格进行翻译的.
In-Game Biome MapSimple mod to add an overlay of the biome map on top of the normal map in-game. Very useful if you want to know where the exact borders of the biomes are, without having to tab out for the wiki's map. Hope you enjoy. :) Non-Coloured Version here: https://s
Simple Map MarkersDue to lack of time and me no longer playing Kenshi simple mapmarkers is not maintained anymore. Also this is basicly a reskin, not a mod adding additional functionality. any other mod/patch modifying /gui/images/kenshi_images.xml will break this mod. i wi
Transparent UIAdds transparency to the Dark UI mod, providing a fuller field of view. Pair with Font Redux for best results. You must disable other UI mods (such as Dark UI) to prevent collisions. Consider raising the priority of this mod above other mods in your list.
Metal Framework for ConstructionEverything in this world looks real, but the architectural blueprints are so strange. Does the wasteland have holographic projection or nano-robot technology? Obviously it's quite unreasonable. After subscribing to this mod, the architectural blueprint wil
带地名领地范围地图这张地图我原本是为自己制作的,所以,不太可能会进行bug修复以及元素修改。 制作材料涉及: 原版剑士地图(Kenshi\data\gui\gfx\GUI_Map.dds); 高度图(Kenshi\data\newland\land\fullmap.tif); 道路图(Kenshi\data\newland\land\overlaymaps\new_overlay.png); 区域地图(Kenshi\data\newland\land\overlaymaps\areasmap.tga); 来自维基的领地示意图
Good Map RusКарта+Зоны+Дороги Изменённая карта, которая впитала лучшее, на мой взгляд, из двух карт. Поправлен перевод в обоих языках, добавлены дороги. Так же убрана рамка которая закрывала часть карты и карта больше не плывет по размеру как у оригинального автора. И
Relatable BanditsAdds 'Named' status to many bandits, so you can know who you are killing. Instead of "Hungry Bandit" of the "Hungry Bandits", you can deny food to "Shlep" of the "Hungry Bandits". Also adds 'named' to many NPCs whose function is clear. Ninjas are still ano
Nice Map [Zones + Zone names + Roads] CNMany thanks to Djeeshka, the original author of Nice Map .
KenshICONSWith the update 0.98.0+ the icons are officially included in the game. The mod will stay in the workshop for people who want to use previous versions HAND PAINTED ICONS PACK A pack of hand painted icons, RAW MATERIALS, FOOD, BOOKS and ITEMS. The mod replac
Clean and Speed Plus清除天气效果, 清除无用的多余草木.特别适合低端机器使用我的虚空入侵MOD, 注意请把这个MOD放到任何MOD之下, 包括我的虚空入侵MOD,这个MOD和其他优化MOD不一样之处在于,他减小了天气的渲染效果以及地面的杂物与植被, 但是并不影响添加的实际效果.比如酸雨等. 这个MOD主要做三件事情: 1. 清除不必要的地面随机杂物,差不多90% 2. 清除一些地面植被和覆盖物, 大约90% 3. 减少或者削弱天气的渲染效果, 但是请注意, 这并不会影响到天气带来的实际效果. 这是一个比较极端的为了节省性能的M
Font ReduxSubtle improvements to Kenshi's fonts by replacing them with a smoother, more legible set. Compatible with most UIs. Intended for pairing with Transparent UI. The font sets only fully support English characters currently.
Blueprint Wireframes for ConstructionChanges the default wireframe during construction to one with a blueprint theme. It's opaque with white dashes on a blue background, making it both easier to see and much more aesthetically pleasing (imo). Note that the wireframe gets stretched weirdly som
Security Plus - Guards & PatrolsCredit This is simply a compiled version with minor tweaks of Lord Lurk's Patrol Waypoints Plus and Winsenkiller's Guardpost. All I did was compile them together neatly and added a dedicated category with proper research so they work well together. This wo
[1] Mod Organizer [UI, Graphics, Performance]The mods below are listed in this order because these are the most important to be read and loaded first. Assuming you have no other mods who do something similar (like editing weather or changing foliage, etc.) these mods will be loaded here: -World Textu
[2] Mod Organizer [Animations]The mods listed here are placed here because these are another strong edit to the base game. These are loaded second because these files are another big upgrade/change to the most gameplay elements when it comes to BASE game modifications: ALL animation mo
[3] Mod Organizer [New Races, Race Edits, Cosmetics]The mods placed here are in no particular order but keep base game edits close to the top of the list. For instance the mod "playable races/sub-races.mod" is first because this adds all base game races into character creation. The next two mods are mods th
[10] Mod Organizer [Economy]These mods are hand picked and placed in this order for compatibility and the overwrites they perform on the game as a whole. Mods like the ones listed below need to be last. Why? Because they cover LITERALLY every merchant in game, added by mods or not. -
[4] Mod Organizer [Game Starts, Minor NPC, Animals]The mods placed here are not in any particular order. If it adds a new race AND a game start then that mod should be closer to the above section than farther down. you want the new race added and the game start before the other new start mods to ensure any
[5] Mod Organizer [Faction edits, Minor Faction, Bounties]This section is also like the above section. These mods simply need to follow the "overwrite rule". These mods here consist of small faction squad additions, small faction additions (the faction itself), or minor changes to relations: -Minor faction edits
[7] Mod Organizer [Armor & Weapons]The order here is generally up to the user. as these mods are USUALLY simple additions they get added in any order and placed in any order within this section. HOWEVER any mod that edits previous existing factions should be loaded LAST. (these mods are the
[6] Mod Organizer [Buildings]What good are all these races without some fancy new buildings? The section below is ordered in this order ; Stand alone buildings (these guys are just small additions) > big additions/edits to existing buildings > edits to building areas (mods like slopel
[9] Mod Organizer [Patches]Please note that the below mods are non-exclusive. These mods are the overhauls of your overhauls + additional mods. While these mods can technically be placed right after there exclusive required mod(s) id recommend putting them down here to ensure your c
[8] Mod Organizer [Overhauls & World Changes]This section is going to be the trickiest for any user. This is going to require a very long bit of reading on your part. I realized this section alone was a little to short and i did say this would be your biggest read. This section here is the biggest wh
[11] Mod Organizer [Miscellaneous]The mods placed here are Misc and Unsorted mod that usually placed for overwriting mods above this section. thanks to firekeeper for suggesting this section, cheers! :) thanks to Kraut Kontrol for fix spelling mistake
Bigger Boobs - Editor Sliders2.5.1 Mod doesn't need bouncing boobs to work but does need bouncing boobs.. mod exists already so get and subscribe to it as well!. 2.5 Bugfixes: I noticed a discrepency. boobs were not intended biggest and not big at all for scorch and shek. All fixed. D
Kenshi RewrittenJanuary 29th 2025 mod update: reverted deleted squad changes from The Cannibal Hunters, The Holy Sword, and Son of a Captain. Likely an accident on my part, or a personal change that got left behind. Fixed Flat Shelter description since it actually protect
BetterBuildingPreviewThis mod requires RE_Kenshi to work. Ever tried placing walls on uneven terrain and had no idea how they're connecting because the whole thing is just a flat green blob? Yeah, this mod fixes that. And if not, at least it looks cool :D (IMO of course) This
Political MapChanges the map to a lore-friendly political map, with custom names for each major Town / settlement. The map is meant to be created by a well-travelled Kenshi wanderer, so while the important locations and nations are all filled in, quite a few are left f
Portrait Enlargement (for Animals)No import required インポート不要 I created this mod because I got sick of animal portraits that only show half or not at all. Mod to enlarge and tweak animal portraits. The mod for humans is here. 人間用MODはこちら。 The only problem Portraits of spiders, blood spiders,
Remove Test Start - Upper ModuleRemoves test starts from many mods across the workshop, so your large mod lists aren't full of useless starts! -----Technical Info----- This is the *Upper Module* and must be *first* in your load order at all times. This mod is split into two halves, you m
[1.2] MOD ORGANIZER (Graphics)Below Mod Organizer , this is the place for all your Graphics related mods.
Remove Test Start - Lower Module⚠️Correct Load Order Required!⚠️ Removes test starts from many mods across the workshop, so your large mod lists aren't full of useless starts! -----Technical Info----- This is the *Lower Module* and must be *last* in your load order at all times. This mod
[1.4] MOD ORGANIZER (Dialogues)Below Mod Organizer , this is the place for all your dialogues mods. This category doesn’t exist at the original guide. I place it here because you would want them to load pretty early.
[1.3] MOD ORGANIZER (Performance)Below Mod Organizer , this is the place for all your performance mods.
[8.2] MOD ORGANIZER (Overhaul)Below Mod Organizer , this is the place for all your big overhauls that can work together.
[7.1] MOD ORGANIZER (Armor Sets)Below Mod Organizer , this is the place for all your new armor sets.
[5.1] MOD ORGANIZER (Faction Additions)Below Mod Organizer . This one is a bit complicated. This is the place for all your mods that add mechanics or modifies equipment of all existing factions.
[6.2] MOD ORGANIZER (Building Additions)Below Mod Organizer , this is the place for all your new buildings and walls.
[7.3] MOD ORGANIZER (Weapons)Below Mod Organizer , this is the place for all your weapons packs and standalone weapon mods.
[5.3] MOD ORGANIZER (Bounties)Below Mod Organizer , this is the place for all your bounties related mods.
[8.1] MOD ORGANIZER (Combat)Below Mod Organizer , this is the place for all your combat related mechanics and changes mods.
[7.2] MOD ORGANIZER (Clothes and Hats!)Below Mod Organizer , this is the place for all your new clothes and hat or headgear mods.
[6.4] MOD ORGANIZER (Craft Stations)Below Mod Organizer , this is the place for all your mods that add new craft stations or modify existing ones.