Kenshi Environment/Map mods
The most downloaded Environment/Map mods for Kenshi, with how recently each was updated.
The Fantasy Mod- races and factionThis is a mod that attempts to bring more classical fantasy to Kenshi. It's still a beta, so features are limited. FEATURES -new town, the Grey Citedel. -new faction, the paladins. -three new races, the Orc, the Elf, and the Dwarf. -new start Sorry if this
Narko's Trap ExpandedThis mod alters Narko's Trap, the HN outpost built around an ancient lab. It adds the following: - A local leader, Inquisitor Terza, as well as some armouries and storage. - If Valtena is killed, the garrison is diminished. If Terza is killed, some loot ca
Black Desert City Simple ReworkI felt like cities in Kenshi was a bit too empty and sometimes don't even looks like cities, I tried some mods on the workshop but some had issues because they was too old, some was mega-cities who looks really nice but was really not performance wise (eve
Faith of Bast [DISCONTINUED]Emperor Tengu gave us the order to secure Bast and give it back to ouir people, to all of you that decided to join the Empire force. Make your City proud and conquer Bast once again and for all, Lord Altins will keep the Cannibals away therefore we only ha
Rot ExpandedThis mod turns the settlement of Rot into a farming village. It adds the following: - Mechanical and trade goods stores, as well as a smithy. - If Grimm is killed, the settlement is taken by the Swampers. A travel shop, mechanical, fish and trade goods sto
Tsundere Academy ~ A Kenshi School LifeEver want to experience the hustle and bustle of high school life but on this forsaken moon? Then this mod is for you! Just pay no mind to the crazy purple haired girl in the shed rambling about her rivals needing to go. -3 Game starts involving the school
Drone's Bane - Player HomeSame location and content as my Drone's Bane - Outpost mod but instead of having to claim it as an outpost you can just buy the 3 buildings. Differences between this version and the Outpost version: It's easier to use but it will cost around 90k cats to ow
Universal Wasteland Expansion Русский переводСтандалон версия перевода, оригинальный мод не нужен. Что переведено Диалоги — 12 652 уникальных реплики (100%) Описания предметов — 2 765 (броня, оружие, расходники, лор-тексты, книги, письма) Описания построек — 1 619 (здания, мебель, хранилища, посевы)
Sauloc's Landbat Tamers (v1.0)Lambat tamers have been added to the map. Like nomads they roam the land in their respectable territories and deal landbats. They have not known leadership and own 2 settlements. They sell landbats New Content: Added settlements: 1 village , 1 outpost Adde
Heng ExpandedThis mod turns Heng into a proper fortified city. It adds the following: -Following the conquest of the city by the Empire Peasants, if Boss Simion is killed while Tinfist is alive, then the Anti-Slavers take control of Heng. A blackmarket bar and thieves
- Fog Islands RainAdds rain to the Fog Islands, as I felt that it made sense. Also makes it so you can grow hydroponics in Mongrel via rain collectors. Requires import/new game.
2X Construction SpeedDoubles construction speed
First Empire Expansion [ABONDONED]This was a project that me and my team work on.Our team disbanded and i can't work on that project alone. This is why i'm leaving this project. You can't use any file in this project because some of them are made by another modders. I did not encounter any
Bounties Galore pt-brAVISO IMPORTANTE A TRADUÇÃO NÃO FUNCIONA SE O MOD ORIGINAL ESTIVER ATIVADO, DESATIVE O MOD ORIGINAL E DEIXE APENAS A TRADUÇÃO ATIVADA. Tradução parcialmente automática, com revisão e aprimoramento manual. Este mod fornece apenas a tradução para o português
BlackwatchThis mod introduces Blackwatch, a new faction led by Elias Ward. Explore their settlements, meet their soldiers and recruit new companions, and uncover the beginnings of the Blackwatch story. Blackwatch currently features new characters, companions, dialog
Driftwood: Flotsam's FutureNestled in a hidden valley overlooking the Floodlands, Driftwood is the first (and last) stop for any Rebirth slave fortunate enough to escape to the northwest. Driftwood represents the future of Flotsam society in the Hidden Forest. Flotsam Village always
Stone Rat Village ExpandedThis mod turns the Stone Rat Village into a small, rice farming settlement. It adds the following: - A Stone Rats equipment store, which sells armour and weapons used by the Stone Rats and the Swampers. - A small trade goods store. -Stone Rats gate and tow
Rise of the Iron Wolves (formerly Mourn reworked)Added another Outpost. Sadly, a few hours of work are gone whilst working on the Southern Swamplands. I'll continue there when I'm back in the mood for it. So don't worry about all those cliffs and bridges! Future: -Robots -new Armor -more towns/outposts f
HoezMod - Hoe Faction and more !Version-1.0 + RACE WARS UPDATE + FIX1 -3 new factions you can interact with. -4 MID/ENDGAME bounties. -2 new cities (Ho Outpost and Whypeepo Gang prison) -1 Unique follower. -2 new starts. -Lots of new random recruits in bars. -Added a few more bars. I wil
Apocalypse (The Great Harvest)Apocalypse (The Great Harvest) «Они больше не кричат на севере. Теперь они приходят молча, под покровом ночи, в самое сердце пустыни. И им не нужны твои каты, путник. Им нужно твое мясо». — Из записок беглого слуги. Мир Kenshi никогда не был дружелюбным, н
Warmaidens - UWE PatchSmall patch to make the Warmaidens mod compatible with UWE. All this does is remove Hermit's Retreat and it's buildings from Warmaidens as it was right on top of an UWE Hive. As far as I could see no other outpost conflicts with UWE.
Grayflayer Village ExpandedThis mod turns the Grayflayer Village into a small settlement under control of the Grayflayers. It adds the following changes: - The village starts under control of the Grayflayers - Some small Trade Goods and Travel stores, as well as a grayflayer equipme
Mountain Shek SubraceThis simple mod adds a subrace mountain shek and a new slave caravan. Hi everybody! This is my first experience in Kenshi modding. I created a subrace for myself to play with it. I think it was not a bad idea to share it with everyone) - Requires game tran
Kenshi is on the moonChanges the big planet in the sky to our earth and removes the small planet to make it seem like Kenshi is located on the moon in a parallel universe or in a far future. I recommend using my Earth and Moon mod instead, because the removed moon sadly leaves
RUnknown World RevisitedПеревод и доработка неплохо разнообразящего мир Кенши мода Vanilla World Revisited (он же NPC Town Tweaks) от любопытного автора tfmf. Максимально дословный и серьезный перевод. Диалогов мало, но они любопытные. Идиома "Sh*t just got real!" меня крайне поз
No wind noise.no wind noise. other mod: https://steamcommunity.com/profiles/76561198091538044/myworkshopfiles/?appid=233860
- RW - Wasteland Realty PatchA patch for Reactive World & Wasteland Realty Fixes: Heavily populated Waystations, during my play I found tiny waystations with 2-3 buildings, populated with way over 75 people. This patch removes (hopefully) all waystation changes made by RW to complimen
Dust Bandits Loot CampDust Bandits Loot Camp. It's the more rare camps of Dust Bandits that has much better loot than regular camps but it also has more dust bandits. Also there will be captured pack beast that will also have some goods on him. You can find camp in: -Border Zon
Anarchy World StatesThis mod automatically flips most of the world states in the game by imprisoning the unique world state characters in a non-existant prison. Only hostile factions were left untouched, to add more anarchy. Except for Yabuta, who was instead released from hi
Purple Sands ReworkThis is a simple mod that expands on the Purple Sands area of the map. The first change is to the homeless spawns (squads that spawn without being tied to a town). The number of homeless spawns is increased from 0.3 to 2 and current spawn rates are adjuste
Trader's Edge ExpandedThis mod turns Trader's Edge into the fortified headquarters of the Trader's Guild. It adds the following: - Following the Anti-Slavers' conquest of Trader's Edge, if both Boss Simion and Tinfist are killed, the Trade Ninjas take over. A blackmarket bar an
Stack ExpandedThis mod affects Stack, one of the major towns of the Holy Nation. It adds the following: - One can find a Thieves Guild,bars a bakery and a church, as well as an armor, weapons, travel, clothing, tools trade goods and hats shops. - If Seta dies, the Shek
Squin Simple ReworkI felt like cities in Kenshi was a bit too empty and sometimes don't even looks like cities, I tried some mods on the workshop but some had issues because they was too old, some was mega-cities who looks really nice but was really not performance wise (eve
Bark Expanded - V2Hi, this mod brings an alternative version of Bark, turning it into a larger city were the UC and some Deadcat refugees coexist. Adds: -Watchtowers, a Police station and a thieves guild tower - Some hydroponics, storehouses and armouries - More shops, incl
BlackmarketSmallish Mod to Add a Blackmarket somewhere in the Shek Kingdom. Their Building is only open at night, and looks like an ordinary general store on the outside, but has a slave storage building inside. The Blackmarket once you find it is able to provide alo
Bounties ReduxThis WIP mod buffs unique bounties, making them more difficult but also much more lucrative to hunt. Some non unique bounties are also slightly increased. This mod also adds some of the missing bounties such as "canyon lands killer," "the greivewraith," et
Crop Crafting!Greetings No Hives! I introduce to you my second ever mod, Crop Crafting! This mod is the successor to "Synthesizers" Are you like me, and like to have a full storage of everything? Is crops something your lacking, or just wanna have a boost on? Well then
2 New Mercenary FactionsAdds 2 new mercenary factions: Desert Rangers Faction of crossbow mercs. Their melee combat skills is pretty low but they have a higher crossbow skills. You can hire them only as a bodyguards, they're not doing base guarding job. They have a base in Sinkuu
Remove Eye StormI have removed the item that generates the permanent storm in the zone The Eye. Regular desert weather effects still exist but making a base in the ruins is now more easily done.
- Perfect Mapuncover all locations
Moisture Farming Enhanced DEHere is a german translation of the mod 'Moisture Farming Enhanced' by 2PercentNate. Die Originalmod wird benötigt! Hiermit wird nur die Übersetzung installiert. Übersetzungen müssen hinter der Originalmod (in der Modliste unten dem Original) eingereiht se
bar_in_yourcitythis mod is optimum for casaul player,give a city(XianYang City) of you a otehr city`s bar(ChangAn) and what needly is mentioned is this mod merge with mods including these : 256 squad limit, outpostlife, trade for fire. and i have made some changed for th
mal's light modThe moon of Kenshi has finally developed high pressure sodium, mercury vapor, and LED lights. This makes aesthetic changes to all light sources in the game, intended to be used with Mood Shadows. Can be used without it as well. If used with Mood Shadows be
The Bastion Expanded (+ gamestart)Hi, this mod turns the bastion into a small fort, adds a cannibal hunter vendor that sell the faction's equipment, rationpacks and grog; as well as some overrides and a "Bastion Wanderer" gamestart. - If Cannibal Hunter Robun is killed, it falls to the can
Mongrel Simple ReworkI felt like cities in Kenshi was a bit too empty and sometimes don't even looks like cities, I tried some mods on the workshop but some had issues because they was too old, some was mega-cities who looks really nice but was really not performance wise (eve
Catun Simple ReworkI felt like cities in Kenshi was a bit too empty and sometimes don't even looks like cities, I tried some mods on the workshop but some had issues because they was too old, some was mega-cities who looks really nice but was really not performance wise (eve
Remove useless ruinsThis mod removes useless ruins and allow you to build your own town in this beautiful place.
Gutter InvasionThe Apex predators of the island, Beakthings, now make nests almost everywhere. Only a few regions are safe from these monsters, but those regions are usually infested by some other kind of monster. Good luck surviving. Buffs Falling Sun because you will n