All RimWorld mods
The full catalog, most downloaded first. Narrow it by category, or describe what you want instead.
Steam friend nameBring your Steam friends to the Rimworld! This mod reads your Steam friends list and assigns their names to non-colonist humans in the game. language: all
联合重工近战动画补丁Adapted melee weapons from UF Heavy Industries to work with Melee Animation.
Rimsec SecurityThank you kindly to Noah S for the updated Rimsec Security mod whilst the mod undergoes a rework! THIS MOD WILL BE ON HIATUS INDEFINITELY AS OF THE 19th AUGUST 2023 https://i.imgur.com/7njFRIs.png In Rimsec Security you can acquire new security systems by
Rim of Madness - Arachnophobia (Continued)https://img.litet.net/logos/Info.png Update of Jecrells mod https://steamcommunity.com/sharedfiles/filedetails/?id=950475543 - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and c
[JDS] EFT Apparelhttps://i.imgur.com/o9bFeWs.gif This mod adds Escape From Tarkov(EFT) apparel to Rimworld. Features: -Adds 13 Headwear -Adds 45 Headgear -Adds 26 Chestrigs -Adds 20 Armorvest -Adds 18 Backpack EFT Apparel Stats Recommend Mod: Graphics Settings - Fix your t
[WYD] Reinforced Walls ReworkedA continuation of the Reinforced Walls mod, formerly by Kinetictail. Adds thick walls that can take a pounding, and resist explosive damage. Also includes embrasure versions that allows gunfire through. Please note that in order to make this viable for 1.5
RimTalk+The Forbidden One OptimizationThe Forbidden THAT MOD have various "position" we loved, But but BUT RimTalk can not UNDERSTAND it!!! Be tired when pawns doing OO but they are talking about XX? This mod did a very simple thing: Add "position" information to the "job's" description, so th
Precepts and Memes (Continued)https://img.litet.net/logos/Info.png Update of Zezzs mod https://steamcommunity.com/sharedfiles/filedetails/?id=2582413611 https://img.litet.net/logos/Notice.png https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https://img.lit
[XND] Tiny Tweaks (Continued)https://img.litet.net/logos/Info.png Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://im
The Wings Of Pandoraadded two aircraft from Avatar the movie. if you have any issue using the mod please report in https://i.ibb.co/CHY91mx/discord-Icon.png if you like my works and are willing to support me via. https://i.ibb.co/cLqX4rv/Paypal-Icon.png or my ko-fi https://ko
Call a Vampire a VampireWhat is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguoph
[HRK] RIM AT WAR - WW1 Winchester M97 "Trench Gun"https://i.imgur.com/ZhxL6Rk.png https://i.imgur.com/wRYBKtU.png https://i.imgur.com/mWAYdS7.png RIM AT WAR - WW1 Winchester M97 "Trench Gun"! This mod adds 2 variants of the Winchester Model 1897 "Trench Gun". This mod was funded by Malla. Rim At War is a
Hold the Grenades"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers. Such weapons are selected by default to disable Fire at will, but in the mod settings you can pick the exact weapons that you want this behavior for
ETRT: Tribal Apparel (continued)Original mod by Evil Tactician : https://steamcommunity.com/workshop/filedetails/?id=1544558250 I implemented the retextures made by Ogam with his agreement, thanks to him! If the original author requests it, I will remove this update. Changelog : 2025-08-
Use Your Gun!An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo
Stuffable Security DoorStuffable Security Door This ultra light weight mod makes your security doors stuffable! Yup that's really all it does. Amazing technology right? But wait, are you using ReBuild? Awesome! A patch for the large security door versions is included in this mod
Slave Rebellions ImprovedBrand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve. Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds ne
Universal Trade Hubhttps://i.imgur.com/4pqMsaD.png Ever felt frustrated by how trading works in the base game? Ever just wanted to order something from one spot at any time while not having to wait for a specific trader or sending out long-journey caravans to your nearest se
Replantable Gauranlen TreesA little patch for those who just want to move the dang things. This simply removes the <minifiedDef IsNull="True" /> node, enabling the extract tree command for Gauranlen trees. Anima version NOTE: Gauranlen Moss will remain at its original spot. However,
HostageTakerAllows your drafted colonists to take enemies hostage during combat. Right-click a drafted colonist, then right-click an enemy pawn to see the "Take hostage..." option. Mechanics Taking hostages: - Success chance depends on: colonist melee skill, enemy mel
Organ Harvest Post Mortem No DebuffSimply removes the debuff from harvesting organs from those already dead, does NOT grant a buff instead. Load after Harvest Organs Post Mortem. Savegame compatible, just like HOPM.
Free UI ScalingWhat is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png Why? Some users of my modpack with weird
Sellable Odyssey Unique WeaponsThis is a simple patch that allows the unique weapons from Odyssey DLC to be purchased from war merchant,combat supplier,and imperial trader(Royalty DLC),as well as at their base locations. If this mod is what you need, my other mods may also suit you
- Who UpdatedEn: Adds a right-side panel to RimWorld's Mods configuration page. The panel lists installed Steam Workshop mods by local update time, helping you quickly spot recently changed mods. zh: 在 RimWorld 的 Mods 配置页面右侧添加一个列表。该列表按本地更新时间显示已安装的 Steam 创意工坊模组,方便快速查看最近
Titular Royaltyhttps://imgur.com/MClTdVy.gif Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.5 vers
Categorized Cleaning - ComboSplits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods. While there are certainly alter
Simply More RoofsAdded several new roof types requiring corresponding research. Use the "Remove Roof Area" tool to deconstruct roofs. Colonists under transparent roofs don't consider themselves indoors. Available in Vanilla Steel Roof Cost: 7 Steel Properties Blocks enemy
Misc. Training (no Task)This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITHOUT a training task! For t
Vanilla Fences (Read Desc.)https://i.imgur.com/gjk2z0c.png Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you
Psychic Sensitivity Affects More (VPE)Scale all the things with psychic sensitivity! Or none of the things, there are settings! Scales: Cast time Cooldown Power Duration Radius Range Neural heat gain Guaranlen pruning speed You can enable/disable each kind of scaling, and change how heavily it
Prisoner ExchangeAdds a new way to retrieve kidnapped pawns: prisoner exchanges. If you capture someone from the faction that kidnapped one of your colonists, you may receive a prisoner exchange event.
Offspring Inherit XenogenesIn vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not. This mod changes it so that xenogenes can be inherited by offspring, following the same logic as vanilla - 50% chance if one parent has the
Architect Expanded - Fenceshttps://i.imgur.com/K2IR5XG.png A bit of misleading info on Cover percent. They're all based on <fillPercent> that has a range of 0-1 that I simply modified into 1-100%. Walls have a <fillPercent> of 1 or 100% in this case. However, since Rimworld does thi
Cats of the RimAdds a new xenotype, 2 new factions, and several new xenogenes. https://i.imgur.com/qtjtiKZ.png https://i.imgur.com/5hsLdWW.png https://i.imgur.com/eRuBVS1.png https://i.imgur.com/w8PZkdg.png https://i.imgur.com/1U2Ms7w.png https://i.imgur.com/SIvEYpM.png
Medieval Overhaul - Sawing wood soundThis mod was originally developed when older versions of MO lacked proper wood-sawing sound effects. Now that MO has implemented native sawing sounds, this mod serves as an alternative audio option - feel free to subscribe if you prefer these custom sound
Poured ConcreteAdds concrete mixes for building walls that must dry and cure over time for maximum strength! Mod Contents This mini-mod adds three concrete mixes that can be crafted at the Stonecutter's Table: 20x Concrete Mix can be produced from any stone chunk. 20x Re
HD Terrain Texture Pack (patched)Updated to 1.5 Changes most of the games terrain to HD realistic textures. The textures are much more detailed but *technically* lower-res than before so you should notice a substantial increase in your FPS; nearly doubling it especially with larger coloni
Fantasy Goblins UpdatedGoblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: https://i.imgur.com/yAUa2Yh.png -------- RimPy: RimPy seems to indicate this mod still re
[MCW]Miho expand:Blood Moon Temple 美狐神殿拓展Miho: Blood Moon Temple (美狐:血月神殿) Summary A medium-sized Miho faction expansion that introduces more furry foxes! The Blood Moon Temple is a high-tech faction with a love for vintage items and traditional warfare. While the stat balance remains close to va
Fire Extinguisher (Continued)https://img.litet.net/logos/Info.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2002292418 - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Side
Milkable MuffaloDescription : Make Muffalo milkable again ! Muffalos give 8 milk every day.
Moyo-Light in the AbyssFrom the bottom of the abyss, there lives a subspecies of Moyo, called Red Moyo because it emits a red shimmer that is different from ordinary Moyo. Their origin is not clear, but because their original living environment is located in the underwater abyss
Shift ChangeRequires the Odyssey expansion. The outfit stand this mod builds on is Odyssey content, so without it nothing happens. Harmony is also required. In a game with so many choices of arms, armor, and apparel, why limit yourself to just one set for all jobs? Th
Ratkin EVAsuit鼠族太空服EVA suit suitable for Ratkin's physique,can be crafted at the Fabrication bench after unlocking Orbital Survival Technology. The Power Armor (requiring research on Jump Packs and cataphract armor technology) has been updated, and a logistical equipment wil
Show Fertility on Health TabFor whatever reason, Biotech does not display the fertility stat of a pawn on their health menu. This mod displays the fertility of a pawn in their health menu, so you don't need to go into their stats page anymore. Obviously requires Biotech
[1.6]边缘仙路-四象之争 RimImmortals-SeasonsOfRule【硝烟骤起,四象相争】 感谢订阅边缘仙路-四象之争!这是边缘仙路的拓展模组。该模组提供了一系列高强度的法门、武器、派系......以及敌人。 【主要内容】 -四条法门树:以人为本的翠象、岿然不动的赫象、精巧冷酷的荼象、猛烈强袭的素象。 -三十六个新功法——后续更新还会更多! -新的宗门派系,历练与弟子的晋升之路在此展开。 -全新的机械族与Boss。 -全新的武器与装备。 -多个富有挑战的新事件。 应广大玩家的建议,我新加了mod选项,现在你可以调整或禁用断绝仙路袭击了 【四象之争开发组成员】 -负责人:逍逍
Fallout: Vault 111 Starter Packhttps://i.imgur.com/my8wYWI.png This is a small, fallout-themed mod that adds two new items to the game – a Vault 111 Vault Suit and a Pip-Boy. Both are based on the Versions found in Fallout 4. The Vault suit is craftable on a tailor bench, electric or no
ShowModDesignators (Continued)https://img.litet.net/logos/Info.png Update of erdelfs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509 with permission - Most of the function of the mod exists in the base-game now but as some noted, since this mod adds the info in th