All RimWorld mods
The full catalog, most downloaded first. Narrow it by category, or describe what you want instead.
MendAndRecycleThis mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the
WVC - Work ModesMore mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Wor
[FSF] Complex JobsDescription The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reor
EBSG Frameworkhttps://raw.githubusercontent.com/KonradHeinser/EBSGFramework/main/SteamDescriptionDisplays/EBSGBanner.png https://raw.githubusercontent.com/KonradHeinser/EBSGFramework/main/SteamDescriptionDisplays/Description.png This framework contains all the C# that I
Vanilla Gravship Expanded - Chapter 1https://raw.githubusercontent.com/Vanilla-Expanded/VanillaQuestsExpanded-Ancients/refs/heads/main/About/Patreon.png https://raw.githubusercontent.com/Vanilla-Expanded/VanillaGravshipExpanded/refs/heads/main/About/Banner-Details.png Vanilla Gravships Expand
Dynamic Trade InterfaceA high-performance and customizable trade interface originally inspired by Trade UI Revised. Written from scratch to not only avoid the biggest performance hits of the vanilla UI but to also allow for other mods to easily extend it with additional columns.
Map RerollThis mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th
Fortification Industrial - Citadelfrom spark of the ignited gunpowder, to the horizon of nuclear dawn. we have learn a lot from pioneer, and follow the tide of techology to inprove our fortifications. war changes everytime it happends and the only thing won't change is... we can't stop the
Smart Medicine - ContinuedSome smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description "Alright, that ra
Vanilla Storytellers Expanded - Winston Waveshttps://i.imgur.com/m7knAau.png https://i.imgur.com/KSGbFps.png See changes notes https://i.imgur.com/iPE0fQa.png https://i.imgur.com/yeJvcCl.png This is a reuploaded Vanilla Storytellers Expanded - Winston Waves. It will only work on RimWorld versions 1.5
[NL] Dynamic PortraitsFeatures This mod displays the following status in the portrait. 1. Mood 2. Rest 3. Food 4. Work items 5. Weapons 6. Blood loss It also changes the brightness of the portrait depending on the colonist's location. If it is another colonist, it will split th
RT Solar Flare ShieldResearchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error).
Raids For Mehttps://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid
[1.3] Vanilla Animals Expanded — Cats and Dogshttps://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/tEVjIBi.png 1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release https://i.imgur.com/k3RnD5P
Alpha Mechshttps://i.imgur.com/rLaa7So.png Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod
Prison LaborDescription This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W
Vanilla Quests Expanded - Cryptoforgehttps://i.imgur.com/m7knAau.png https://i.imgur.com/FVl9AE8.png https://i.imgur.com/RNJ5U2V.png https://i.imgur.com/gdFXg8F.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo
Vanilla Landmarks Expandedhttps://raw.githubusercontent.com/Vanilla-Expanded/VanillaExpandedFramework/refs/heads/main/About/Patreon.png https://raw.githubusercontent.com/Vanilla-Expanded/VanillaLandmarksExpanded/refs/heads/main/About/VEE_ChangelogBanner.png See change notes https:/
Hospitality: StorefrontDescription Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from. Originally a submod of Hospitality, Storefront now works standalone — vanilla caravan visitors will shop at your store e
Milira RaceNew Expand Content Released! Milira Tech: Milian Modification The characteristics of this mod are raid, combat, research and mechanoid. I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and exp
Vanilla Hair RetexturedJust a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly. Also includes the hair from the DLC which pretty much only needed to be upscaled. https://i.
KillfeedA merely cosmetical mod which adds a killfeed showing who killed whom. Modified from ChJees's source to include weapon icon in the killfeed. Here is the original mod by ChJees: https://steamcommunity.com/sharedfiles/filedetails/?id=1357933654 Github releas
Floors Are (Absolutely) Worthless- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by
Vanilla Food Variety Expandedhttps://i.imgur.com/7BRqmWE.png Check Change Notes for details. https://i.imgur.com/M5tJU9c.png Vanilla Food Variety Expanded is a lightweight mod that aims to add a little bit of depth to the colonists, and it does so by rewarding you for providing your c
WeaponStatsAbout this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attribut
Fortifications - MedievalIn times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds o
[1.3] Vanilla Animals Expanded — Boreal ForestFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Uq2ykEo.png Boreal forest is a biome drastically needing some new, unique animals. With this module, you can s
[1.3] Vanilla Animals Expanded — Deserthttps://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/mBtSlfE.png 1.0.0 (30/08/2019): Release https://i.imgur.com/KuK8HKf.png No animal mod, or in this instance, mod series, can be complete with
LWM's Adaptive Deep Storagehttps://i.imgur.com/yMY2n8Q.png An independent port and update of LWM's Deep Storage to the performance friendly Adaptive Storage Framework. This mod implements Sir Van's Retexture along side texture samples made by Phaneron and Reel that were configured t
HolstersEver wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts! Overv
[1.3] Vanilla Animals Expanded — Arid Shrublandhttps://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/sflqvkj.png 1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release https://i.imgur.com/JoDUyvp.png A giraffe is probab
[1.3] Vanilla Animals Expanded — TundraFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/yc5PY7s.png Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced
Big and Small - Frameworkhttps://i.imgur.com/B4xmwit.png This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs. The mod is frequently performance-tested and aims to bring bliss even to the Performance Junkies over at Dubs
Vanilla Textures Expanded - [NL] Facial Animationhttps://i.imgur.com/8VZoAgi.png Check Change notes for changelog information. https://i.imgur.com/MIn0HyG.png Have you always wanted some improvement to how the pawns look, but you didn’t want to commit to an anime artstyle? Do you want to breathe some lif
[Ling]Move Steam GeyserIt allows you to change the SteamGayer's position This mod needs to work on a new map. If you want to use it on an existing map, please turn on "godmode"
GloomyFurnitureA mod pack that adds old-fashioned furniture and decorations. - Various furniture pieces: beds, tables, chairs, end tables, and street lamps - Fences and fence gates - Dedicated walls and vent walls - Wine racks for items with the alcohol tag - Fireplaces
[1.3] Vanilla Animals Expanded — Tropical RainforestFrom 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Va2xDJe.png After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actuall
Quality ColorsSuper simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col
Stabilize - v1.5 maxThis mod has been put on hold! No further developments will be made until further notice :) This is mostly thanks to the beautiful update/variation offered by Captain Shltface, available there: https://steamcommunity.com/sharedfiles/filedetails/?id=3521178
More Planning [1.5]For 1.3 ~ 1.5 1.1 / 1.2 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=881100382 WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning",
Nice Inventory Tabhttps://i.postimg.cc/tTW1k8Ys/about.png Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient. You never get enough information at a glance, and that drives me nuts. To fi
[OLD VERSION] A Dog Said... Animal ProstheticsNEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamcommunity.com/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND
Pocket SandPocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equ
No Burn MetalTired of Steel Walls Burning Like Tinder? In vanilla RimWorld, metals like steel and silver inexplicably catch fire. No Burn Metal is here to patch that obvious oversight. New in Version 1.9: Mod Settings Open Options > Mod options > No Burn Metal and flip
Wolfein RaceThis mod adds content related to the Wolfein race and other related features. Race Introduction: The Wolfein are a nocturnal humanoid race with night vision and hearing abilities surpassing those of humans. Their most distinctive physical features are the
角色名字汉化补全PawnNameZH游戏中一部分角色名字数据被封装进资源中了,导致无法直接对这些名字进行翻译 这个Mod通过替换的方式翻译了这些内置的人名,让游戏中所有出现角色的名字都变成了中文名,更方便识别 支持简体中文和繁体中文 应该不会产生任何兼容性问题 人名翻译主要依靠机翻,其中可能会存在极少数缺漏 21/7/27更新 支持以下mod中新加的人名 Vanilla Factions Expanded - Vikings Vanilla Factions Expanded - Medieval 21/7/28更新 修复树精报错的bug 支
Kiiro RaceA humanoid species with cat-like ears and cat-tailed limbs, kiiro race. As natives who have lived on this planet for thousands of years, the technology of the kiiros has developed slowly after reaching the medieval level: they always have more things to do
Dark Ages : Beasts and Monstershttps://raw.githubusercontent.com/SirVann/InfographicBank/main/Infographics/General_Infographics/Infographic_Description.png A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to popula