All RimWorld mods
The full catalog, most downloaded first. Narrow it by category, or describe what you want instead.
Project RimFactory - DronesProject RimFactory - Drones https://imgur.com/mi4OYoT.png This is a addon for Project RimFactoy it expands upon drone system in prf - core. This Drone mod have a different approach than other drone mods, because it adds drone stations with multiple drone t
Ragdoll PhysicsAdds physics around explosions to toss Pawns and Things! Includes options for magnitude (default 1 - adjusts overall distance) and adding an overall Stun after a toss. Includes option whether to include mass in toss distance calculation (on by default). He
Outfit Stands PlusAbout this mod This mod aims to make outfit stands more convenient to use by adding a few QoL features: Set owner gizmos are added to outfit stands, allowing them to be assigned to pawns. Return to stand action is added to complement the default Equip outf
Roo's Faun XenotypeThe original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2971801826 This is only for 1.6 If the original creator updates/wants me to take it down, let me know, i will gladly remove it. if you like this mod, show the original creator some lo
Wall Vitals Monitor (Continued)Original mod by zzz https://steamcommunity.com/sharedfiles/filedetails/?id=1334289344 If the original author requests it, I will remove this update. -- Original mod notes (1.4) Can install directly on wall. Requires Vitals Monitor research. Doesn't require
Bunny Frameworkhttps://i.ibb.co/dscJCXxT/Steam-Desc-Contents.png This is a framework with code that I made mostly for myself to not keep copying the said code to other mods. All of the functions are described in the discussions. https://i.ibb.co/8nJkkcGs/Steam-Desc-Notes
I Know Where You SleepA small mod that allows a pawn to attempt to execute any unconscious or sleeping target. To use it, draft a pawn capable of violence, right click any sleeping target, and select the relevant menu option. - New in v1.1: Now also adds execution of downed (bu
Consistent TextWhat is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of
Adjustments for Reel's Facial Animation TexturesNow included in my mod Vanilla Facial Animation Experimentals, which adds lots of features that are all optional! Just scooting female eyes back and some mouths up. I made none of the art, just adjusted placement. Includes EyeGenes2 compatibility. I'll hap
Hooded Helms addon for Medieval Overhaulhttps://i.imgur.com/QfUPexK.png https://i.imgur.com/7ewUN4T.png DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms. - Uses art from MEDIEVAL OVERHAUL by SirLalaPYON with his approval. - Adds
SS Bigger BatteriesI have updated both this and fuse to coplapse into 1 item in power. for a more clean rimworld! right click to see all sizes =) This mod IS included in Project RimFactory no need for have them twice =) Just updated to 1.1 till Spdskatr come back. Please see
Blighted AlertAdd an alert while blighted plants are existed on map. The alert will target all the plants was blighted, You should cut them out as soon as you could to prevent the blighted spread to more plants. Languages: English Chinese Korean - vokania Polish - ran S
Medieval TransportThis mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle). ✨ Features✨ Researchable Medieval Drop Pods Researchable Medieval Airship Both pods and airship have reduced range to keep things fair. Feedback on ba
Quest Reward RebalanceAbout Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards? This mod rejiggers quest reward generation so archotech-level items/buildings like the Vanometric Powercell and Chemfuel Reactor (along with other arch
Limitless DeathrestYour Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked. Don't you think it's a little annoying? Or wrong? Or both? This mod completely removes this cap from Dea
Art on Neolithic WeaponsThis super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons. This means early bows, pila, etc. can be revered as they ought to be! Sin
Ratkin Apparel Layer FixThe textures for the ratkin outer layer apparels are now displayed below the hair textures, and the textures for the backpacks are now displayed on top of the outer layer apparels' textures. Also fixes a texture file naming bug for the ratkin santa robe, n
Biotech Cloning (Continued)Original mod by DarkFlame7 https://steamcommunity.com/sharedfiles/filedetails/?id=2881790485 https://github.com/JTJutajoh/RimWorld.Cloning MIT License; all the same, if the original author requests it, I will remove this update. -- NEWS - PLEASE NOTE! Lots
Oracle's MiscellaniaMostly a bunch of random props. Anything I make that I don't have anywhere else to put. Also maintaining one mod is easier than maintaining a dozen. Use Cherry Picker to remove things you don't want. I plan to add more to this, and I'm honestly not even su
Progression: Geneticshttps://i.imgur.com/mfsGeQE.png https://i.imgur.com/cK2QAkw.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgur.com/rgzO6yS.png https://i.imgur.com/Q8pxTXO.png https://i.imgur.com/Odc9KWK.png https://i.imgur.com/wG4pWKZ.png
Genetic Heads Framework for [NL] Facial AnimationGenetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)! What This Mod Does In 1.6, this mod adds logic to FA to correctly assign multi-gene heads, allow variation in heads like furskin, and adds eye color for vanilla B
Consistent TexturesWhat is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgu
VPE - GravcasterGithub and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Gravcaster Use the power of gravity to harm your foes in various ways! Psycasts: T1: Crush: Create a small gravitational anomaly within the targe
ExGT Bio MechanoidContains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans. They are unlocked by the vanilla mechanoid technology tree Croissant: The maid model can be used for cleaning, cooking, and trans
Lifter Plz Do More JobsTeach Lifter to save their fallen buddies. Let Lifter know how to haul down mechs to charger, carry pawn to Gene extractor and carry baby to Growth vat. Lifter only do haul. Lifter can't do Warden or Childcare. So, Lifter couldn't bring the prisoner or bab
[RH2] Faction: Gruppa KroviBacked and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to. They go around the unexp
Shoo! (Continued)https://img.litet.net/logos/Info.png Update of jamaicancastles mod https://steamcommunity.com/sharedfiles/filedetails/?id=1307441653 https://img.litet.net/logos/Notice.png https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https
No Debris- This is a re-upload of an existing mod, updated to a new version. - I did not make this mod and claim no ownership of it. - If the original author wishes, I will remove this mod. - The original author may feel free to use this version to update their mod
[HRK] Gun Nut - Chapter #1https://i.imgur.com/ZhxL6Rk.png https://i.imgur.com/wRYBKtU.png https://i.imgur.com/mWAYdS7.png WELCOME TO GUN NUT - CHAPTER 1! This was going to be a small personal weapon pack that I was going to make to learn a bit of modding and Combat Extended patchin
Medieval Go-juiceIm sick of medieval and tribal Hussars dieng on me. Now they gonna get Gaulish Potion, brewed by druids. 1) You can only brew it in the fueled cooking station. 2) No research is needed (because druids keep the secrets from you). 3) You need a really specif
RimThunder - Western Green (1.6 update)A group of trader fleets are arrived the sector of rimworld, sellingindustry techs and replicas of those old war machines from theSecond Earth War. we have no idea why they doing this, but onething for sure is that we are not the only customer here...... R
Power Tab 2This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components. New here? What
Gerrymon's Medieval DBH RetextureSummary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity. Recommended to use with World Tech Level to remove industrial stuffs, and yes that includes showers
ZiTools objects seekerPLEASE CONSIDER TO USE THIS MOD: CTRL + F It contains more features and is maintaining by its author. Description The tool that allow explore objects on a game map and quickly find them. Decrease the time to find a suitable place for a base in early game.
Art-Accurate/Doubled Gene Bankhttps://i.imgur.com/EKuNZ5w.png Doubles the capacity of the genebank from 4 to 8, as seen on its art. Safe to add mid save. That's it. It's compatible with Gene Bank Indicators. https://i.imgur.com/SMqGuSr.png
I Can Fix It!NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably
Coventech flight and expansion CoreThis is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required. This mod no longer requires vehicle framework for basic function, it instead is now handled by a load folder
Cherry PickerIf you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an
Vivi RaceIntroduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time. There was a time when they thrived, but now they have lost much of their technology and live scattered. They used to avoid contact with outsiders,
Best Mix (Continued)https://img.litet.net/logos/Info.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2002971559 - Added support for Softness from Soft Warm Beds https://steamcommunity.com/sharedfiles/filedetails/?id=1713295858 - Added chinese
Gas Traps And ShellsOk this mod has finally been basically phased out please use these two mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3784051935 https://steamcommunity.com/sharedfiles/filedetails/?id=3797686947 ***Please note YOU PEOPLE KEEP ME MOTIVATED, ke
Configurable Deconstruct PercentageAdds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed. There are many mods out there that do similar things, but to my knowledge, none others supports all of these. Name Vanilla
Scenario Editor UI OverhaulImproved the UI of several floating buttons in the scenario editor. In the original scenario editor, the list selection buttons were displayed as a floating menu. However, as the number of mods increased, the floating menu would quickly become clunky and c
Progression: Attirehttps://i.imgur.com/mfsGeQE.png https://i.imgur.com/4Imc1TN.png https://i.imgur.com/6wRQR0a.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgur.com/cRPHu7w.png https://i.imgur.com/2hLpSoN.png These mods have full support for
RimTalk.DisplayOptimizationFeatures Progress Visualization: Adds an "○" symbol to every sentence and a "●" symbol to the final sentence of a pawn's dialogue round. This visually indicates whether the current conversation round is complete. Dialogue Scheduling System: - Customize dia
Zone To Schedulehttps://img.litet.net/logos/Self-Info.png If there is an area that matches a pawns current schedule-type they will automatically be confined to that area. For example, if you define an area with the name "Work" then any time a pawns schedule is set to Work
Too Many Areas (Continued)https://img.litet.net/logos/Info.png Update of mr_chimicks mod https://steamcommunity.com/sharedfiles/filedetails/?id=2316018203 - Added dropdown-indicator - The ALT key can now be pressed to temporarily show the vanilla interface https://img.litet.net/log
Node Researchhttps://i.imgur.com/Vssg6KY.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgur.com/6wRQR0a.png What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod