All RimWorld mods
The full catalog, most downloaded first. Narrow it by category, or describe what you want instead.
Job In BarPuts a colonist's Job title (and more) In the colonist Bar below their name. Extremely useful for organizing your colony and remembering which pawn is good at what at a glance. (Yes I know the name is somewhat confusing, the mod has expanded and improved a
Dress Patients (Continued) (obsolete 1.6)Use I'm Trying To Save You! (Pawn Dressing Rework) on 1.6+ Creates a new job to dress patients in clothing of your choice. Details With a colonist selected, right click on the patient and choose "Dress <name>" from the drop-down menu, then select your choi
Luciferium Expansionhttps://i.imgur.com/N7PmE7J.png This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game. Everything is kept in vanilla style graphics and described with original lore. I can't update the old mod page
Tasty Armory - High MedievalMain goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Relatively compack of equipment themed after high-medieval era europe. #tastier #medieval #knight #norse #viking #frank #dane #crossbow #axe
Biotech Expansion - MythicThe Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and oth
Clean Pathfinding 2 ContinuedOriginal Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2603765747 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description What's the point of building roads and paths around
Victorian Era Apparels!【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking
[KV] Faction Control1.6 - https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "
Better Distress Signalhttps://i.ibb.co/Lh8qwFHY/Banner1.png This mod expands on the Distress Signal quest from the Anomaly DLC. Normally the distress signal events always generate dead pawns on the map, unable to be rescued no matter how fast you arrive. And fleshbeasts are alw
HugsLib (1.6 Temp Don't Download)Original mod by Symbolic! This is an update. The original mod has been updated. Download it here It will be removed once the original author updates the mod to 1.6 or asks to remove it. How to report Bugs ? Use pastebin to upload player.log and describe ho
Layered Atmosphere and OrbitIf you ever wanted to have more planet layers to explore with Gravship. Or you wanted to easily create new planet layers or moons as a modder. Mod Contents Layered Atmosphere and Orbit (LAO) mod adds new planet layers with their own points of interest to f
Red's Performance Fixes (aka. Comp EggLayer Fix)TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're se
Meals On WheelsColonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But
In-wall coolers and ventsDo you hate when raiders easily break into your rooms via coolers? This mod is for you! With this mod coolers and vents can be built on top of the walls. So after a cooler destruction the wall remain still. Compatible with existing saves. Just place additi
Animals are fun! (Continued)About Spend time and have fun with your pets! This mod lets your pawns play fetch or go for a walk for recreation. Your pawns will gain a little animal skill as well. This mod is a continuation of the Animals are fun mod by Revolus and supports RimWorld ve
[BT] SpawnThoseGenes!https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif https://images.steamusercontent.com/ugc/11444257563289653697/DCBBFED0401D163C99F996FCB06D29884BD2C160/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%00000000&letterbox=false This framework is desig
Dlc collaboration - Void universeContent Update #2025/1/4 We've expanded the rewards for assisting the Mechanoid Hive Mind! Allying with the mechanoids is now significantly more useful! https://images.steamusercontent.com/ugc/12645608382733925654/B8B95F491AB8D3E677E7C9CEDBAD7C844D1AF407/?
ReGrowth: Extinct Animalshttps://i.imgur.com/SoJM41A.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/QlOIC7F.png You can see all changes in the changelog tab! Current mod version: 2.1b-Scrat-rev7 https://i.imgur.com/NuczGAx.png Nothing right now, minor bug fixes will come
Combat Extended MeleeThis mod can also be found on GitHub. https://i.imgur.com/AkHlJ1K.png An official expansion adding several new melee weapons to take advantage of CE mechanics. This mod adds several new melee weapons, including powered variants with high armor penetration,
Inject GenesUpdated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma"
Use BedrollsBedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte
[RH2] Hand-To-Handhttps://i.imgur.com/ZMdTqjz.png Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat. https://i.imgur.com/sxjduP2.png - This mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies - Include
Name Your EntitiesWhat is this? This adds a little button to name your captured entities. https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when th
Unique Weapons UnboundAbout The perfect unique weapon rarely drops with the perfect traits. Now you can close the gap: at existing crafting workbenches, with research gates, material costs, and balance settings that keep it feeling earned. Trait Customization Add and remove wea
The Dead Man's Switch - Power Armor ExpandedThe Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series. You can purchase Techprints at Colonial Fleet settlements and find the research options in this series' tech tree. Ancient Earth, once brimming with p
Packs Are Not BeltsMoves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other
Better TradersBetter Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions. Seamless incorporation of all DLCs and 1.6 game update content. What this mod Changes All Traders - Increased resource
No Gray EyesHides the weird gray eyes texture (This is useful for all similar situations because the texture is directly hidden from the game). For some reasons (maybe use Character Editor to edit the ghouls), this texture will be forcibly displayed on ghouls, this mo
Storage Refill HysteresisStorage now has Smart Refill (hysteresis) function. Refill if below configurable level. Stop if above another configurable level. It avoids "single meal hauling" and maintains the balanced storage, making hauling adaptive. Supports Stockpile Zones, Shelf,
Ignorance Is BlissThis is an updated, recompiled and fixed reupload of Dametri's https://steamcommunity.com/sharedfiles/filedetails/?id=2111808313 mod. Changes and fixes: Updated to 1.3, 1.4, 1.5 and fixed broken defs Added an option to exclude Empire from tech level limita
[Og] Repair Your GearIntroduction This mod allows your colonists to automatically repair their worn-out gear. Optional materials usage and techlevel-based limitation, no workbenches to build, and no complicated setup or micromanagement—everything is fully automatic and works o
Draconis Koelime Facial AnimationDraconis Koelime Facial Animation Credits:Talos and Yiqing
Animal Traits SystemAnimal Traits System - Core Framework Lore and Vanilla-friendly, 63 custom-made animal traits and a framework for adding more, for you to explore and discover :] I think every animal has something unique about it if you pay enough attention. What is this?
Resource Dictionaryhttps://i.imgur.com/oict5OW.png Have you suffered any of the following problems while playing a modded Rimworld game? - Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul? - EM - Metals Bronze not being interchangea
Jewelryhttps://i.imgur.com/xbX0rRs.png I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet a
What's Missing?Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=2073082747 Highlighted requirements and tooltips for recipe descriptions. When a recipe has many ingredients, it's quite annoing to lookup what's missing. This mod tells you everything y
Reunion+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day? + Do you wish to play the story of the protagonist that assembles a group of allies on their h
[sd] Bridges (Continued)https://img.litet.net/logos/Info.png Update of sulusdacors mod https://steamcommunity.com/sharedfiles/filedetails/?id=788610933 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only re
Punch ButtonAn unarmed prisoner is escaping! Quick, slice their limbs off with a plasmasword! I'm sure we all wish we could simply order colonists to punch without unequipping them (or can't even unequip if they have implanted weapons). So here's a punch button! Prima
Explicit TimingsDescription This mod exposes internal event timers to allow the player to make more educated decisions about taking risks. It may be considered a QoL improvement over looking up the data on the wiki and manually tracking it. Example with Cassandra's Threat
Simple FX: Smokehttps://i.imgur.com/rW1gtHK.gif Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use. It is a purely graphical mod and does not impact gameplay any. You can add or remove it at any time. *The bloomery on
ReplimatReplimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals. No cooks or stoves required! Developed in collaboration with Dubwise. https://raw.githubusercontent.com/sumghai/RimWorldSt
Research WhateverWhen research subject is not selected, pawns just choose the cheapest one on their own. This option is accessible from research bench. Forgot to pick a new research? Just want to go with a flow? Ran out of care for what's going to be researched next? Yeah,
Doors Expanded ContinuedInfo: Updated: version change to 1.6, Remote doors work now. Doors are paintable. (metal doors are now airtight.) Notes: Never done any code in this language before, so kinda trying to use this as an insane way to learn a little. Don't know if I'll be able
[SRC]Miho,Star Ring CorporationWelcome to the StarRing Corporation Service Platform. Our company is dedicated to developing near-Earth orbit trade services. Please refer to the user terms for detailed service content. A large group of fluffy foxes has arrived here—along with their heavi
联合轻工家具拓展-UF Light Industries Furniturehttps://images.steamusercontent.com/ugc/12474715207746037088/5942EFD56F8B594483210E50B8DC6836D5967E47/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false 联合轻工业家具拓展以UFHI的画风为基础,提供了一系列近未来风格的家具,家具的设计参考了诸多Rimworld社区的优秀作品。 United Ligh
Ratkin Underground+原作:风信子的《瑞莱茵雪死里逃生》 https://docs.qq.com/doc/DRGpUb3RsZml6UHJ2 ce补丁: https://steamcommunity.com/sharedfiles/filedetails/?id=3614631974&searchtext=underground 跟随小说世界观,故存在可能导致与鼠族王国、军阀敌对的情节发展方向,请见谅。 本模组包含了新的钻机载具、可以使用电台联络的新阵营:鼠族游击队 以及新的大量事件、任务、装备、特殊地图。 建造钻地机,组建地下
No Time Change SoundsAll this mod does is mute the sound effects of changing the game speed. If you're like me, you change time settings constantly and the sound effect of those changes can be irritating, this mod gets rid of them.