All RimWorld mods
The full catalog, most downloaded first. Narrow it by category, or describe what you want instead.
Re-armable TrapsI've been waiting for a while for the re-armable bear traps from the vanilla expanded security mod to be 1.6 compatible, but it hasn't been updated for 1.6. So, I decided to make my own traps that can be re-armed. This mod has the following: Spike trap tha
Moonjelly Racehi i kinda stopped playing rimworld lol and probably wont ever update these!( and have forgotten how even if i wanted to.) thanks for enjoying the mod it was fun to make at the time though! if someone ever wants to fork it in future, go ahead. https://i.im
Paramedics Feed PrisonersDescription This mod tweaks the Paramedics to allow them to feed prisoners in the same manner as the way they do for colonists. Known Issues Adding this mod mid-save may cause issues with existing Paramedics, as they will not have any job priorities set. N
Craft Glitterworld MedsCraft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave. Requires someone with crafting and intelligence of 6. Also has a bulk recipe, craftable with skills of 8 each. Adds one research project you must complete to craft the glitters. Patch
[T] ExpandedCrops [B19]This is an unmaintained legacy version for RimWorld Beta 19. To get the latest version of this mod that is compatible with RimWorld 1.0 and onwards, please click here. Expands the selection of fruit and vegetables that your colony can grow and gives a few
Small Biofuel RefineryNote: This mod is being replaced as a toggleable option in Small Furniture. It will eventually be unlisted for easier maintainance, unless requested to be left as a standalone. A mod that adds a small biofuel refinery. Its size is 1 x 1, with and efficienc
Local's CE antiques IIICollection of classic First World War era guns ranging from handguns to machine guns. Combat Extended is required. Compatible with Muzzle flash and Show Me Your Hands . https://imgur.com/HhkpoqV.png https://imgur.com/3ndlvaA.png https://imgur.com/XzCLrS7.p
Deep Core Miner A16A deep core driller capable of pulling out any non-rock vanilla material you want, given enough power and work by your pawns. Created the mod to address the issue that the new deep drillers still have a limited amount of resources you can pull. For people
Bill Doors' Framework - 1.6 TemporaryA collection of code used in most Bill Doors' mods. ORIGINAL MOD LINK Recompiled and updated for use in 1.6. Temporary update, will either delete or unlist when Bill Doors updates his mods, but until then, this will do. This is a slipshod attempt at updati
Hay is KibbleThis mod is very simple: It adds an alternate version of kibble that can be made using hay only. You can only make this kibble at a full butcher table, not the butchering spot. This mod should not be incompatible with anything. You can add it to any save b
Makeshift: Re-Examinedhttps://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png You thought Rimworld combat was RNG-Heavy? Well, I bet you haven't played with Makeshift. The reduced accuracy + random shot
Androids Expanded: Medicine CraftingNote: This is included as a toggleable mod in Androids Expanded: Add-Ons. A mod that enables Think Tank drones to craft medicine. Also allows it to craft other basics that shares prerequisites with medicine. https://i.imgur.com/vOWin74.gif If you like my m
20th Century Weapons Mod (20CWМ)This mod provide a wide range of famous guns from 20th century old Earth history. WARNING: Need a new game. This mod will increase weapon attack range and weapon damage, making the combat encounters more vivid and brutal(!) Language: ENG RUS CHN GER 04.06.
Shard Psylink NeuroformerAdds a Shard Psylink Neuroformer that is craftable and buyable. I thought that a psylink neuroformer like the artifacts you could craft in Anomaly would be neat. Perfect fit in my opinion. I was debating on whether to make them buyable or not, but decided
Creepjoiner: Anomaly NurseRenata Kurtovina — “Need a nurse?” Adds a special Creepjoiner to the game. She appears via the Creepjoiner arrival event, or a few seconds after the Stranger in Black event. Character Background Renata is a young girl who has been “watched” by an anomaly e
Simple Animal GearCraft simple utility gear for colony animals! Mod Contents This mini-mod adds the following gear that can be crafted and fitted to animals by animal handlers: Animal regulator (Vest) - a thermal regulation vest that protects an animal from extreme heat or
Feeding Work TypeThis mod adds new work type - feeding and divide feed work from warden and doctor types. Now your colonists won't feed anyone until they finish other more important tasks. You could order pawns to feed without ordering them to be doctors or wardens. To fee
Mechanoid BabyMechanoid Baby A framework mod that adds a system for implanting artificial wombs into mechanoids to conceive human children. Designed for solo mechanitor playthroughs. Research and craft an artificial womb, then implant it into a compatible mechanoid, and
Family Guy sitcom music stings on game startENG This mod adds 21 short sitcom-style music stings from the TV series Family Guy. (These are the familiar short musical cues that usually play in the show at the start of a new scene or during transitions to a different location — for example, when an ex
Stronghold Crusader - SoundtrackAdd the soundtrack from Firefly Studios's 2001 real time strategy game Stronghold Crusader. Composed by the man, the myth, the legend, Robert L. Euvino. Mod was made for 1.3 but works just fine on 1.4 Featured Tracks: A Strong Spice Caravan Caravan Ambient
Jecs Tobacco and Cigarettes [Deprecated]***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, y
[GTG]HumanLike Orbital TraderThis mod introduces a highly specialized, factionless orbital trader. This trader focuses exclusively on the employment business of humanlikes, offering a wide variety of personnel within the humanlike category. This also includes non-vanilla human races;
Comigo's Fancy Floating TurretsA thing you never thought about but needed — floating turrets on water. Design stronger defences in marshes and cold bogs, use hard-to-reach places on your map, or defend your on-water houses and contraptions. New buildings All the buildings require a rese
FIP - H&H ToolsFallout Immersion Project - H&H Tools "The right tool for the end of the world." https://i.imgur.com/YUpX4Up.png This mod is under active development - updates and patches may drop anytime. Your feedback directly shapes development! Features Serves as the
Storyteller - Liara Lividhttps://i.imgur.com/CEepRzh.png «I was an ordinary colonist until the low frequency of raids got me. And I had to leave my comfortable home to solve this problem.» «Liara is unhappy with the low frequency of visitors to the colony, both allied and hostile.
Steves Animalshttps://imgur.com/MClTdVy.gif https://i.imgur.com/kNldlMg.png https://i.imgur.com/DCSRlhu.png Discord: Steve o.O#1151 PLEASE let me know of any bugs, incompatibilities, or issues with save games and so on! https://i.imgur.com/TgRPtfD.png https://rimworld-b
StarWars - Dengar Armor SetThis mod add Dengar Armor Set from StarWars Features: - Dengar Head Wrapping - Dengar Armor - Dengar DLT-18 Blaster ResearchPrerequisite: - Fabrication: Dengar Armor Set - Fabrication: DLT-18 Blaster Commissioned by "JangoD'soul" for "MeatyClackers#6999" f
RT's Weapon Pack ReloadedRT's Weapon Pack Reloaded and Rebalanced for Version 1.1, 1.2, 1.3, 1.4 and 1.5 This mod adds a ton of new weapons for colonists to craft, trade, and fight with. Note: ✔Weapons are well balanced to fit with the default weapons as best as they can. 1.0 Vers
Beam ConstructorAdds a powered 3x3 beam constructor emitter. With one colonist at the console, its four amber constructor beams can remotely finish building frames whose materials have already been delivered, repair damaged structures, and carry packaged (minified) buildi
Prisoners Can ReadAllows prisoners to read books that they have access to, if they have a recreation need from another mod. https://img.shields.io/badge/Available%20on%20GitHub-gray?style=flat&logo=github https://img.shields.io/badge/Support%20me%20on%20Ko--fi!-gray?style=f
The Wild Fields - apparel and weaponshttps://i.imgur.com/7Hb0Mjy.png Hello guys. Welcome to my first mod ever. One of my favourite ways of playing Rimworld is turning it into completely medieval experience using lots of overhaul mods. There are many amazing ones on the workshop, but there is
First-Aid MechAdds the small mechanoid "First-Aid" with limited medical capabilities. First-Aid can be gestated using 75 Steel and 1 Basic Subcore, requiring one gestation cycle. First-Aid is useful for basic wound treatment such as stopping bleeding and treating fractu
VTOL VehicleFramework for VTOL aircraft such as helicopters.
Capable SpecialistsThis mod removes all job restrictions to specialists. This mod also removes the weapon restrictions from both melee and shooting specialist. This mod should be compatible with all mods which adds new specialists or change them.
EBSG - Capacity Genes (Sight, Hearing, etc)Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r
Ratkin hairs for kurin HARKurin use ratkin hairs Hairs texture from mod ratkinplus (or gloomy hairs) 1.4 updata
Moyo TideDeserters"The land is the frontier of the Moyo people's imagination. Our knowledge, our thoughts, our actions—everything is founded upon the deep sea. Yet, on that arid ground, even the most common sense becomes a shock beyond our comprehension." — An unnamed Tide
Junkyards for VVE - Tier 3https://i.imgur.com/ySSveRf.png A problem I had with Vanilla Vehicles Expanded - Tier 3 was how finding wrecks was so incredibly inconvenient. Vanilla does not have a 'camp' mechanid so I'd end up littering my map with a bunch of abondoned bases. And so, t
Fallout 4 SoundtrackAdds 64 songs from the Fallout 4 music Soundtrack, including 17 battle songs and 47 anytime songs. This mod doesn't include any of the songs from the Fallout radio stations, only the ambient tracks. All product names, logos, and brands are property of thei
Sit! - Simple Pet StayA simple mod that lets you order your pets to "Sit!" (Stay in place). Sitting requires 'Guard' (Obedience) training. * You can disable this in Mod Settings to allow untrained animals and livestock to sit immediately. 📖 Background When fighting alongside pe
Tactical CrawlingIt becomes possible to make drafted pawns "crawl". In the crawling state, aiming time, shooting accuracy, cover, and movement speed are modified. Aiming time and shooting accuracy can be adjusted in the Mod settings. By default, it provides a 1.5x hit chan
Relationship Generation PlusRelationship Generation Plus 'Relationship Generation Plus' blocks all relations for starting pawns but allow 'world pawns' to have family (we are on their planet, after all). Isn't this pretty much 'No Random Relations'? Yes. And no. I was having some iss
Anthrosonae Nice Health TabDescription:Nice Health Tab support for Anthrosonae xenotypes. Health Tab fetches the ears/horns automatically, but the tails and noses were missing. Added them :) Sidenote: If the right leg is missing - some tails might look disconnected, as not all of th
Garbage Truck [1.5]What does this do? This adds a Garbage Truck to the game, great for moving around VRE Trashpacks or anything else you want. Why make this vehicle? This fills the void of a sort of "large scale transport" vehicle if you aren't interested in hauling around w
GlitterStoneGlitterStone Long ago, a distant glitterworld turned geo-generative engineering -- the creation of new rocks and minerals -- into a fashion era. The academic writeups behind the creations went out the window with each fantastical color, with new mineral bl
Vanilla Genetics Expanded – Animal Work ImplantsA small add-on mod for Vanilla Genetics Expanded. Content This mods a few new animal implants. The implants allow animals to periodically perform different tasks . For now the tasks that are available are the ones that can be performed by humanoid hybrids.
Alien Children CompatibilityVersion 1.1.0a With the 1.2 update of the main mod and the old scaling option and the "new scaling mode" enabled (the new mode should be on by default) it should now show the AlienRaces children with their tails etc. in the right place (there are still som
Tom's Retexture - RimSiegehttps://i.imgur.com/aKiMSaL.png I've decided to make these textures for RimSiege since Ferny said this mod needs human-made textures. So begone AI art. As per the suggestion in Ferny's discord I've made it match the battering ram and siege tower ruins/ wre