All RimWorld mods
The full catalog, most downloaded first. Narrow it by category, or describe what you want instead.
Techwearhttps://i.imgur.com/4n5iUjz.png Greetings, friends! Rimworld lays great weight on storytelling, that is what the game sells itself as, a 'storyteller' - and whether or not that is the case is up to the player to decide - however, there are many things that
The Grand Library of 「Mirrored」A story framework mod inspired by Momotalk from Blue Archive; most of its features have now been implemented. However, if you remove the background and enlarge the character illustrations, you can actually achieve a Galgame effect !!! ATTENTION !!! Attenti
Auto Harvest AmbrosiaA lightweight mod that automatically marks Ambrosia sprouts for harvest as soon as they become fully grown. No longer do you need to place grow zones around Ambrosia and then forget to turn off sowing! When any Ambrosia plant becomes fully grown, it is aut
Rakkle the rattle snake Race mod==Rakkle the rattle snake== Rakkle was a slightly human-like wild reptile that lived on a remote planet in rimworld. In the past, the rakkles found in humans were altered under genetic manipulation by them. The Rakkles had very slightly lower intelligence
Faster Dev Speed (Continued)https://img.litet.net/logos/Info.png Update of Sparrs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1579958166 https://img.litet.net/logos/Notice.png https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https://img.li
[AV] Mechanoid SpotsThis mod is about controlling where your mechs guard or chill at, by giving them their own special spots. Uploaded as a 'new' mod since the old steam description is bugged. IF YOU USED THE 1.6 FORK OR THE OLD 1.6 GITHUB VERSION KEEP ON USING THAT. DO NOT C
Useful Marks in Colony GroupsUseful Marks in Colony Groups Makes Useful Marks show up in the Colony Groups colonist bar. That is the whole mod. If you use both Useful Marks and Colony Groups, this patch makes the marks render properly on the Colony Groups pawn bar instead of only on t
Personal Work CategoriesDescription When setting up work priorities, each column, in fact, may include a whole group of different tasks. For example, the "Cook" column includes such works as cooking, butchering, brewing. The mod allows you to optionally change the structure of th
Integrated Deep StorageRebalances the different available storage mods that use LWM's Deep Storage's storage system and adds its own buildings when furniture mods are found. I am taking a hiatus for now. Will come back to maintain and update the mod in some weeks. https://i.imgu
GeneticRim Cosmic Horrors Patch [DEPRECATED]IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamcommunity.com/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p
Star Wars Themed Soundshttps://i.imgur.com/T6TztQL.png Replacing vanilla sounds with Star Wars themed sounds. https://i.imgur.com/0QyiGsa.png Replaced sounds: Quest Accepted, Failed, Succeded, Concluded - R2-D2 Sounds Letter Arrive - Probe Droid Scanning Good Letter Arrive - Hol
RimTalk - Quests赋予任务以温度 | Bringing Humanity to Quests 当你看到“寻求帮助的流浪者”时,你脑子里想的是一段故事,还是一堆行走的器官? When you see "Traveler seeking help," do you see a story unfolding, or just a walking pile of organs? RimTalk - Quests 是 RimTalk 的沉浸式扩展。它不会修改原本的任务描述,而是在其后追加详尽、感性的叙事补全。 RimTalk - Q
Pigeon's Framework:Old World Remainshttps://p.sda1.dev/33/db16ccb5ecd99f818b666046af9f8763/关于_画板 1.png story: For an unknown amount of time, these items, which are equivalent to ancient technology but can be manufactured, are referred to as "old world technology" or "old world remains". Ther
Verbose-ForkedOriginal Description Below. I updated the mod to 1.6 and fixed some bugs and suggestions shown in the Original Post. Please report Bugs and Issues in the Forum and give me some time to fix more issues, should they arise. Enjoy! ----------------------------
Ghoul ProstheticsGhouls are fun but somewhat one-note. Maximize tankiness, move speed, and melee damage, minimize food consumption, and you're good to go. This mod introduces several prosthetics to give you more options than just "power claw/flesh whip, barbs, plating, met
Pawn Gizmo HiderTired of being overwhelmed by too many buttons on colonists? Boo-yeah, you came to the right mod's workshop's page. With just a simple right-click, you can easily hide unwanted pawn buttons. Need them back later? Just open the mod options, right-click agai
Combat Bionics (Continued)https://img.litet.net/logos/Info.png Update of Freefolks mod https://steamcommunity.com/sharedfiles/filedetails/?id=2469409798 https://img.litet.net/logos/Notice.png https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https://img
[XND] Nocturnal Animals (Continued)https://img.litet.net/logos/Info.png Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=2004368312 - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux! - Added in-game
Ammo Variety - ShotgunsThis mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended. Supports 12 gauge, 20 gauge, 23x75mmR, .410 (short barrel and long), and generic ammo mode. Dragon's Breath https://i.imgur.com/Hpr0qPi.png An incendiary round that showers ta
De-roof miningThis simple mod adds a new job to Orders that allows you to use de-roof mining, a job in which pawns will check for and remove the roof before mining a tile. Optional toggling in the mod options for also removing thick roofs (remove overhead mountains). Ma
Sherry outfitsyou could replace the dependencies with 1.6 RatkinPlus made by fengxinzi https://steamcommunity.com/sharedfiles/filedetails/?id=3497673755 This mod added a cloth and a hairstyle to make your character looks like sherry(橘シェリー)! The launcher on thumbnail is
[Ry]Rimcrafthttps://i.imgur.com/FwdVglw.png This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe. Constructive criticism, suggestions, and ideas are very much appreciate
Det's Xenotypes - Stoneborn (Medieval Faction Patch)Overview This mod is a simple XML patch to change the Stoneborn Clan faction techlevel from Ultra to Medieval. Suitable for medieval playthroughs with mods that limit world tech level. Check out my other mod Det's Xenotypes - Stoneborn (Reimagined)
Rimbound - CoreIntroduction A mod framework that is required for the Rimbound series mods. What this mod does? It contains codes for the incoming Rimbound mods, other mods not related to Rimbound may add this mod as dependancy on theirs if there is function that meets th
MoeLotl CE 1.6(Forked)萌螈CE1.6 临时版 Moelotl CE 1.6 Temporal forked from 3HST limited's mod (ORZ) 如有接手请联系 This Mod Seek adoption 更新内容详见Change Notes 感谢Yukina在代码上的支持
Allied IdeologiesEver wanted to roleplay a colony with two different ideologies that don't constantly try to convert each other? Dreamed of building a society, where one ideology leads and the other willingly follows? Allied Ideologies makes it possible. About Allied Ideol
Evil Tactician's RimWorld TweaksA set of toggable tweaks which enhance the vanilla experience. https://i.imgur.com/lwZmzew.png RimWorld 1.0-1.2 (Legacy) Version RimWorld B19 Version https://i.imgur.com/Fsy1p1D.png https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/
Terraforming Devices (1.6)(Original mod by SilkCircuit) Take control of your map's terrain with Terraforming Devices—reshape soil, water, and landscapes to bend nature to your will. Forge fertile farmlands or carve out deep water defenses. Transform the world your pawns call home.
ProjectE 等价交换Everything Can Be Transmuted Overview Adds a series of buildings and items from Minecraft’s ProjectE mod to the game, allowing you to convert unwanted items into EMC and use EMC to obtain new items. An item’s EMC value is comparable to its market value; th
Liya's Hair Part 3Hi! More hair! Made this batch for my current run, and I accidentally drew cute pigtails, so I decided to add them too. I’m currently reworking my older mods, specifically the line thickness, so expect some changes soon! Please check them out if you haven’
Medieval Kingdoms: The TurksHave you ever wanted to turn RimWorld into an immersive and realistic medieval world? I certainly did — and the Medieval Kingdoms series is the result of that pursuit. In this series, my goal is to represent medieval kingdoms and empires as historically ac
RimTalk Dialogue PatchThis is a small patch mod that makes the "Dialogue Input Window" and manual conversations in RimTalk slightly more convenient to use. 🌟 Features Expanded Text Area: The text input field in the dialogue window is expanded, making it easier to see what you a
AutoAddPawnToOutposthttps://i.imgur.com/QfgfIqH.png https://i.imgur.com/8yGwAny.png Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default. If you now send a caravan to that outpost, all contained pawns will automati
VPE - Luminis (Retexture)Retextures of VPE - Luminis by Sentinel. Icons based on vanilla icons. Psycast card based on Vanilla Psycasts Expanded card art. Thank you Oskar Potocki! Do you like what I do and want to leave me a tip? Support me here: https://ko-fi.com/moworton
Rim-Ark Prologue: FishesDescription This mod introduces several fishes from the game Ark: survival evolved to Rimworld. Features Now it contains 8 fishes in total, I have listed them below: * Coelacanth * (mega)Piranha * Oncorhynchus (known as sabretooth salmon) * Lamprey and 4 f
MIM Warhammer 40k The HivecultSummary Standalone The Hive Cult mod from MIM Warhammer 40k mod sets. New Faction The Hivecult https://i.imgur.com/UkQqaSE.png New Apparel All apparels additionally require research of The Hivecult (GC). Fatigue https://i.imgur.com/nYptNVs.png cultist body
No Infestation On BuildingsThis feature has been integrated into my QoL Toolbox mod and is still available in the current version, but this branch will no longer be maintained in future versions. For future feature updates/maintenance, please visit the Workshop's "Many Cats Toolbox"
[NDLB]Kurin ExpandThis mod has modified the attack equipment of the kurin faction (attacking in pajamas? The pirates next door are even more capable than you). There have been significant changes to the original weapons. Add a new batch of equipment and a new set of clothes
Lets Sell ModApparelIt makes apparels and weapons that are added by mod available for sale. Add tag to none trade tag apparel. Apparel with trade tag are sold at 0.75. (configurable in mod settings) 모드에 의해 추가된 옷과 무기를 판매가능하게 만들어줍니다. 트레이드 태그가 없는 옷에 태그를 추가합니다. 태그가 추가된 옷은 판매계수가 0
PBs 120mm Rh120 - Deep Modification TypeThis is a CE-Only Mod. Muzzle Flash compatible. Since I've only played in the CE (Combat Extended) environment starting from version 1.2, I don't know how to create weapons for the Vanilla environment. Added Rh120-D Smoothbore Tankcannon(120mm, 120x570mmNA
[基因进化药剂]Gene-adjusted agentA kind of gene medicament is emerging to evolve people's body, so far as to effect bionic body parts. It has to be kept active, otherwise it will lead to gene collapse. People may also be dead because of taking it continuous in a short time. Caution:The co
AI Uplifting AssistantThis mod introduces an AI uplift assistant (AUA). It's a building like the multianalyser but it requires an AI persona core to be build. It gives a research speed increase of 100% designed to help uplift tribal colonies by allowing them to research technol
Obsidia Expansion - Paths and Storieshttps://i.imgur.com/T6TztQL.png This standalone mod deepens RimWorld’s character system with a refined collection of backstories and traits. At its core, the mod introduces new Backstories and Traits that expand how pawns develop, behave, and interact. The
Bottom Left PortraitSpruce up the Rimworld screen. When you select a character during play, you will be able to display a portrait in the lower left corner of the screen. Portraits can be set for each character. In addition, by selecting multiple characters at the same time,
escapees drop lootsThere's a chance that NPC soldiers who fled during the battle will drop their weapons, clothes or items to help their escapes. The followings are configurable: minimal weight of item to be dropped chance of an escapee leaving loots whether or not dropped i
The Army Of Fetid Corpseshttps://i.imgur.com/tuSgWBX.png Adds deadly monsters, weapons, armor, items, events, and a custom scenario. This mod was created to add more monsters to fight and challenge, with the sole purpose of turning the rim even more in-hospitable. Although there a
craftable archotech replacementsMakes archotech eyes and limbs craftable. The production costs are doubled compared to Bionics. A new research has been added and, if you have installed Royalty, you need two Techprints.
Combat StandsLearn battle stances as you progress the melee skill. These are abilities that completely revamp how your pawn fights You can only have one at a time and the the pawn will get progressively more tired and will require some time to cool off their muscles af