Risk Of Rain 2 Share Items Mod is a type of Risk of Rain 2 mod that changes how loot, pickups, money, equipment, or other rewards are distributed in co-op runs. In 2026, the best choice depends on whether your group wants true item sharing, automatic distribution, or hard rules that stop one player from vacuuming up the whole map.
Most players searching for a ROR2 item sharing mod want to solve the same problem: one person gets picked first on every chest, one friend rushes boss loot, or a run turns sour because the strongest player keeps scaling faster than everyone else. Risk of Rain 2 has several real answers to that problem on Thunderstore, but those answers do not all work the same way. Some mods give every player the same item. Some distribute items by rules. Some share money and equipment. Some only stop bad behavior.
According to Thunderstore package pages and the author documentation, ShareSuite is still the most complete all-around suite for party sharing, while ItemShare, AutoItemPickup, and ForceItemsEqualShare each fit a narrower use case better. This guide compares the current options, explains what each config is actually for, and helps you choose the right package for your group.
What is Risk Of Rain 2 Share Items Mod?
A Risk Of Rain 2 share items mod changes the default loot rules so multiplayer item sharing feels less competitive and more co-op. A sharing mod can make every picked item count for everyone, auto-distribute drops, or block players who are too far ahead from taking more loot.
According to the Thunderstore listings, the current Risk of Rain 2 options split into a few clear categories:
- Full suite-style sharing across multiple resources
- Automatic item distribution by rule set
- Anti-hoarding enforcement
- “Everyone gets the drop” pickup sharing
- Chaos-style swapping for novelty runs
That distinction matters because “share loot in ROR2 multiplayer” can mean very different things. One group wants identical progression. Another group wants equal distribution without cloning every item. Another group only wants to prevent loot stealing in ROR2 while keeping most of the base game intact.
In practice, the best evaluation criteria are simple:
- What exactly gets shared: item, money, equipment, experience, or only dropped loot
- How much config control the package gives you
- Whether the package works server-side only or everyone must install it
- Whether the package handles printers, scrappers, Command, or cauldrons
- Whether the package is current as of 2026
- Whether the package is active or archived history
Top Risk Of Rain 2 Share Items Mod Options Compared
According to the Thunderstore listings as of 2026-08-26, these are the main live options worth comparing for Risk of Rain 2 item sharing.
| Mod | Best for | How sharing works | Notable features | Client requirement | Current status |
|---|---|---|---|---|---|
| **ShareSuite** by FunkFrog | Best overall | Shares resources across the party through multiple systems | Shares items, money, experience, equipment, or otherwise; highly balanced; completely customisable; latest listed update supports DLC3 | Not stated in the excerpt | Active; updated 2025-11-23 |
| **AutoItemPickup** by KubeRoot | Best for automatic distribution | Automatically grants items when they drop and/or when teleport starts | Server-only; can grant to dead players; whitelist/blacklist; printers/cauldrons support; 4 distribution modes | Clients do not need it | Active; updated 2025-11-22 |
| **ItemShare** by Vibecodeguy | Best for “items for everyone” from one drop | Every player can walk over the same drop and collect it for themselves | Orb stays until everyone has picked it up; Artifact of Command works; solo stays vanilla | Everyone in the lobby needs it | Active; updated 2026-08-19 |
| **ForceItemsEqualShare** by Mordrog | Best for strict anti-hoarding | Prevents ahead players from taking more when the gap gets too large | Uses inventory cost threshold; can add random low-tier help to players behind; can block pickup for leader | Not stated in the excerpt | Active; updated 2026-01-10 |
| **Artifact_Of_Sharing** by BurritoBoys | Best for chaos runs | Swaps players’ items and equipment every stage | Simple artifact-style twist | Not stated in the excerpt | Active listing; updated 2023-10-27 |
| **SharedItems** by FunkFrog | Legacy reference only | Shared all pickups between players | Supports printers and cauldrons; item-type toggles; interactable scaling options | Not stated in the excerpt | DEPRECATED; use ShareSuite instead |
If you only want one fast answer, ShareSuite is the broadest “share suite” package and the safest first package to test. If your group wants a pure “everyone gets the same drop” ROR2 item sharing experience, ItemShare is the clearest fit. If your group wants a Risk of Rain 2 item distribution mod instead of cloned loot, AutoItemPickup usually makes more sense.
Detailed Breakdown of Each Option
According to the author documentation, each package solves a different version of the same game problem. That is why comparing config and behavior matters more than comparing package names.
[ShareSuite](https://thunderstore.io/package/FunkFrog-and-Sipondo/ShareSuite/) by FunkFrog
ShareSuite is the best all-around answer for most groups. The Thunderstore listing describes ShareSuite as a mod with “a multitude of systems” built around sharing what your party gathers, including items, money, experience, equipment, or otherwise. That makes ShareSuite Risk of Rain 2 the closest thing to a complete co-op fairness suite.
The author frames the mod around two pain points: loot being stolen and one player dominating the run. In practice, that makes ShareSuite the strongest default pick for groups tired of chest races and boss-drop sniping. The listing also calls the package highly balanced and completely customisable, which is important if your group wants sharing without turning every run into duplication chaos.
The latest listed update is 2.10.1, and the author notes support for DLC3 plus fixes for drone item sharing, chat messages in single player, scrapper behavior in multiplayer, and simulacrum interactables. Those maintenance notes are strong trust signals in 2026.
Best for:
- Groups that want one mod to handle more than just item pickups
- Players looking for a ROR2 shared money mod
- Parties that want to prevent loot stealing in ROR2 without micromanaging every chest
Tradeoffs:
- The package is broad, so config choices matter more
- The excerpt does not explicitly name lunar coins, so “Risk of Rain 2 share lunar coins” is not confirmed by the text shown
Cost note:
- The provided author text does not describe a paid tier
[AutoItemPickup](https://thunderstore.io/package/KubeRoot/AutoItemPickup/) by KubeRoot
AutoItemPickup is the best pick for groups that do not want shared inventories but do want clean, automatic item distribution. According to the author documentation, the mod automatically grants items on the ground when an item spawns and/or when the teleporter is initiated.
That approach makes AutoItemPickup a strong Risk of Rain 2 item distribution mod rather than a true shared-items package. The author says the default behavior filters by item tier and only distributes white, green, and red items by default. The config file path is BepInEx/config/com.kuberoot.autoitempickup.cfg, and the author specifically tells users to review the config before usage.
The control here is excellent. The package supports whitelisting and blacklisting by English name or ItemIndex name, can grant items to dead players, and handles printers, cauldrons, similar interactables, and even scrappers by option. The mod also supports Command essences.
The biggest practical advantage is deployment. The author states that AutoItemPickup is server-only, so clients do not need the mod installed. For some groups, that single detail is the deciding factor.
The listed distribution modes are:
- Sequential
- Random
- Closest
- LeastItems
Best for:
- Hosts who want low-friction setup
- Groups that want fairness without duplicate pickups
- Parties that still want distribution rules instead of “everyone gets everything”
Tradeoffs:
- It is distribution, not literal item sharing
- Default behavior is selective by tier, so the config matters
Cost note:
- The provided author text does not describe a paid tier
[ItemShare](https://thunderstore.io/package/Vibecodeguy/ItemShare/) by Vibecodeguy
ItemShare is the cleanest answer for “Risk of Rain 2 items for everyone.” According to the author documentation, every player walks over the same drop and collects it for themselves, and the drop only despawns once everyone has.
That makes ItemShare easy to understand in the middle of a fast run. The first player touches the orb and gets the item, the orb stays, and the last player to collect it makes the orb despawn. The author also states that once a player has already collected a drop, that drop stops being drawn for that player. That reduces visual clutter as each player finishes their own pickups.
The default mode is Individual, controlled by General.PickupMode. The author also confirms that Artifact of Command works: every player opens the cube and picks their own item. Solo play behaves exactly like vanilla.
There is one major limitation, and the author is very clear about it: everyone in the lobby needs the mod installed, and the lobby is refused if someone is missing it or running a different version. That is a fair trade if your group wants the most literal co-op loot sharing mod.
Best for:
- Groups that want everyone to pick the same drop for themselves
- Players who want Command support without racing
- Friends who all install the same package version
Tradeoffs:
- Every player in the lobby needs it
- It focuses on drop collection, not a broad resource-sharing suite
Cost note:
- The provided author text does not describe a paid tier
[ForceItemsEqualShare](https://thunderstore.io/package/Mordrog/ForceItemsEqualShare/) by Mordrog
ForceItemsEqualShare is the strict fairness tool. According to the author documentation, the mod prevents players from picking items if they have significantly more items than the player with the fewest items.
The logic uses inventory costs by item tier and compares the player trying to pick an item against the player with the lowest total inventory cost. If the gap exceeds the configured threshold, the mod intervenes. The listed options include adding a random, mostly low-tier item to players who are behind, or blocking the pickup for the player with the most inventory cost.
The threshold system uses ScaleItemsCostsDifference, MinItemsCostsDifference, and MaxItemsCostsDifference. That makes the package a good fit for organized groups that want math-driven guardrails instead of loose honor rules.
Best for:
- Groups with one repeat loot hog
- Parties that want equal progression pressure
- Runs where “ping it and let someone else take it” should actually be enforced
Tradeoffs:
- It is less friendly and more restrictive than a pure sharing mod
- The excerpt does not describe money, equipment, or Command handling
Cost note:
- The provided author text does not describe a paid tier
[Artifact_Of_Sharing](https://thunderstore.io/package/BurritoBoys/Artifact_Of_Sharing/) by BurritoBoys
Artifact_Of_Sharing is not the best commercial-intent pick for most groups, but it deserves a quick mention because people do search for sharing in a broad sense. According to the author documentation, enabling the artifact swaps players’ equipment and items among themselves every stage.
That is fun, but it is a very different design goal. The package does not read like a fairness tool or an anti-loot-stealing fix. The package reads like a novelty modifier for a chaotic game night.
Best for:
- Casual chaos runs
- Players who want stage-to-stage build swapping
Tradeoffs:
- Not a normal item sharing solution
- Not a good first answer for loot distribution problems
[SharedItems](https://thunderstore.io/package/FunkFrog/SharedItems/) by FunkFrog — DEPRECATED
SharedItems matters mostly for history. The Thunderstore listing says SharedItems is deprecated by its author, and readers should use ShareSuite instead.
The old package allowed all players to receive all pickups, supported 4+ player lobbies, and included config options for white, green, red, lunar, and boss item sharing plus interactable scaling changes. Those features help explain why older Reddit, Steam, or repository discussions still mention it. For current play, the active alternative is ShareSuite.
How to Choose the Right Risk Of Rain 2 Share Items Mod
According to the Thunderstore package pages, the right choice comes down to what your group means by sharing. A bad pick usually happens when players install a distribution mod while expecting duplicate loot, or install a strict equalizer while expecting casual co-op convenience.
Ask these questions first:
- Do you want every player to get the same item from the same drop?
- Do you want equal distribution instead of shared copies?
- Do you want money or equipment sharing too?
- Do you need a server-only package?
- Do you care about Command support?
- Do you want soft fairness or hard anti-hoarding rules?
Choose ShareSuite if you want the broadest suite and the most complete config-driven answer. Choose ItemShare if “everyone walks over the same orb” sounds exactly right. Choose AutoItemPickup if your priority is smooth distribution with minimal client hassle. Choose ForceItemsEqualShare if your group drama comes from one player always being far ahead.
You should also vet the package page before you install. The search results around this topic often send readers into forum threads or GitHub repository pages with headings like Repository files navigation, Latest commit, History, Folders and files, About, Contributors, Releases, Used by, DIY, and Thanks. Those headings are useful for background, but for a Risk of Rain 2 package, the Thunderstore listing usually answers the practical questions faster: current update date, core features, requirements, and whether a package is archived or active.
A few red flags are easy to spot:
- An Archived warning or a deprecated label
- No clear note about multiplayer requirements
- No mention of config despite complex behavior
- Old repository history with no recent release context
- Forum advice that only says “best” or “insane” without explaining how the package actually works
Repository signals can still help. A latest commit, commit history, folders, file structure, contributors, stars, watchers, forks, and releases can show whether code is being maintained. A “report this post” button on a forum thread, by contrast, tells you almost nothing about whether the mod still fits the latest game state.
For installation, Risk of Rain 2 mods are distributed on Thunderstore. Use r2modman, the Thunderstore app, or Gale to install the package you choose, then review the mod’s config before launching a multiplayer run. If the package author says everyone needs the same version, treat that requirement as mandatory.
Frequently Asked Questions
What mod allows you to share items in Risk of Rain 2?
According to the Thunderstore listings, several mods do, but the most complete general-purpose option is ShareSuite. If you specifically want every player to collect the same drop for themselves, ItemShare is the clearest match.
What is the best mod to prevent loot stealing in ROR2?
ShareSuite is the best broad answer because the author built it around frustration with stolen loot and one player dominating the run. ForceItemsEqualShare is the stricter answer if your group wants the mod to actively block overfed players from taking more.
How do I share loot in ROR2 multiplayer without making everyone identical?
Use AutoItemPickup if you want distribution instead of cloned pickups. According to the author documentation, AutoItemPickup can hand items out by Sequential, Random, Closest, or LeastItems, which keeps the run fair without turning every inventory into a copy.
Which Risk of Rain 2 item distribution mod is best?
AutoItemPickup is the strongest pure distribution pick in this set. The package supports tier filters, blacklists, dead-player grants, printer behavior, scrapper options, and server-only deployment.
Can Risk of Rain 2 items go to everyone from one drop?
Yes. According to the author documentation for ItemShare, every player walks over the same drop and collects it for themselves, and the orb only despawns after the last player has picked it up.
Which ROR2 shared money mod should I use?
ShareSuite is the best fit from the current options here. The author documentation explicitly says ShareSuite can share money, along with items, experience, equipment, and more.
Can any of these mods share lunar coins?
The provided author documentation does not explicitly confirm lunar coin sharing for the listed active packages. ShareSuite says it can share items, money, experience, equipment, or otherwise, but the excerpt does not name lunar coins specifically, so check the current package config and notes before treating that as confirmed.
What is the difference between ShareSuite Risk of Rain 2 and ItemShare?
ShareSuite is a broad sharing suite with multiple systems and more resource types. ItemShare focuses on co-op loot sharing where each player personally picks up the same drop and keeps their own Command choice.
Our Recommendation
According to the Thunderstore listings and author documentation, ShareSuite is the best overall Risk Of Rain 2 share items mod in 2026. ShareSuite wins because it targets the real co-op pain points directly, covers more than just item orbs, and is explicitly presented as highly balanced and completely customisable.
The best pick by use case is straightforward:
- Best overall: ShareSuite
- Best “items for everyone” experience: ItemShare
- Best automatic distribution: AutoItemPickup
- Best strict fairness enforcement: ForceItemsEqualShare
- Best chaos option: Artifact_Of_Sharing
- Legacy only: SharedItems is DEPRECATED, so use ShareSuite instead
If your group is tired of one player grabbing every item, start with ShareSuite first. If your group wants a cleaner, more literal pickup-sharing system, move to ItemShare. If your host wants a server-side package that solves arguments without forcing everyone to install matching files, test AutoItemPickup next.



