R.E.P.O. More Upgrades Mod is a broad label for R.E.P.O. mods that add extra upgrade items, expand upgrade tiers, or change how upgrade progression works between runs. In 2026, the right choice depends on whether your crew wants more shop packages, more configuration, or shared team upgrades.
For most players, the best current answer is not one single package named “more upgrades,” but a short group of Thunderstore mods that solve different progression problems. Some packages add brand-new upgrade items to the shop. Some packages add tier two and tier three versions of vanilla upgrades. Some packages change how upgrade costs scale so teams can split items more efficiently. One older package focused purely on shared upgrades, but that package is now deprecated.
That difference matters because search results for “r.e.p.o. more upgrades mod” often mix GitHub pages, Reddit threads, YouTube videos, and Thunderstore packages together. In practice, the Thunderstore listing and the author’s documentation are what settle the important questions: what the mod actually adds, whether the upgrade effect can be shared, whether only the host needs it, and what configuration options exist.
What is R.E.P.O. More Upgrades Mod?
“R.E.P.O. more upgrades mod” usually means any R.E.P.O. package that expands the game’s upgrade system beyond vanilla. That can mean more upgrade items, more upgrade tiers, more shop items, shared upgrades for the whole team, or economy changes that make player progression feel less flat between runs.
According to Thunderstore listings, the active options split into a few clear categories. BetterUpgrades by Zonk expands vanilla upgrades with tiered variants and heavy configuration. SLRUpgradePack by SLR adds multiple new upgrades to the shop. Better_Upgrade_Cost_Scaling by Furiante does not add a full new item pack, but it changes how upgrade costs scale and can change how many items spawn in the shop. UpgraderEveryRound by nCrypt guarantees a free upgrade choice each shop round. ExtraBattleUpgrades by DarkSpider is a combat-focused expansion.
Searchers also often use “MoreUpgrades” as a catch-all phrase after seeing GitHub results, but the practical buying and install decision for R.E.P.O. should be made from current Thunderstore packages, not from a search title alone. If your real question is “which upgrade mod gives us more choices and can be shared,” the strongest active starting point is BetterUpgrades because the author explicitly documents per-upgrade team sharing.
Top R.E.P.O. More Upgrades Mod Options Compared
According to Thunderstore listings as of 2026-08-26, these are the most relevant packages for players who want more upgrade items, more progression, or shared upgrade behavior in R.E.P.O.
| Mod | What it does | Shared/team upgrade support | Shop/item notes | Best for | Important caveat |
|---|---|---|---|---|---|
| **BetterUpgrades** by **Zonk** | Adds tier two and tier three variants for all vanilla upgrades with extensive configuration | Yes, the author says each upgrade can have team upgrade behavior enabled or disabled individually | Author documents Max Amount In Shop and multiple price scaling settings | Best overall for flexible progression and configurable team upgrades | The author excerpt does not state host-only install behavior |
| **SLRUpgradePack** by **SLR** | Adds multiple new upgrades to the shop | The author excerpt does not mention shared behavior | Adds shop upgrades such as Armor, Overcharge, Regeneration, Extra Life, and Inventory Slot | Best for players who want more upgrade items, not just more tiers | The listing calls it a beta partial release for testing |
| **Better_Upgrade_Cost_Scaling** by **Furiante** | Changes cost scaling around the player with the maximum upgrade instances | Not a shared upgrade package; it encourages splitting upgrades across the team | Adds a config option for shop item count; author says vanilla limit is 14 | Best for team economy and larger groups | It changes pricing logic more than content quantity |
| **UpgraderEveryRound** by **nCrypt** | Gives each player a free upgrade choice when loading into the shop | The author says each player chooses an upgrade on shop load | Creates guaranteed progression every round rather than adding a big item library | Best for larger groups that feel under-upgraded | Not a full “more shop items” pack |
| **ExtraBattleUpgrades** by **DarkSpider** | Adds combat-focused upgrades for aggressive survival builds | The excerpt stresses multiplayer cooperation, but does not document shared upgrade syncing | Adds battle-oriented packages like Armor, Overcharge, and Second Chance | Best for combat-heavy crews | Focus is narrower than a general progression pack |
| **SharedUpgrades** by **Traktool** | Synchronizes upgrade levels globally for the team | Yes, and the author says only the host needs the mod installed | Supports official and modded upgrades | Only relevant if you specifically want host-only shared syncing | Deprecated by the author; prefer BetterUpgrades |
| **SnickiUpgrades** by **Coders** | Adds a custom upgrade | The excerpt does not focus on sharing | The author says only one upgrade is implemented: Last Chance | Mostly of historical interest | Deprecated by the author; prefer BetterUpgrades |
A quick reading of the table shows the real split:
- Choose BetterUpgrades if you want the strongest all-round answer to “more upgrades” plus configurable shared behavior.
- Choose SLRUpgradePack if you mainly want more upgrade items in the shop.
- Choose Better_Upgrade_Cost_Scaling if your issue is team economy and shop item count, not content breadth.
- Choose UpgraderEveryRound if your crew wants guaranteed progression every shop visit.
- Choose ExtraBattleUpgrades if you want new combat packages specifically.
- Treat SharedUpgrades and SnickiUpgrades as deprecated legacy packages, not first-choice recommendations.
Detailed Breakdown of Each Option
According to the authors’ documentation on Thunderstore, each package solves a different progression problem. That is why the best pick depends less on download count and more on how your team actually plays.
1. [BetterUpgrades by Zonk](https://thunderstore.io/c/repo/p/Zonk/BetterUpgrades/)
The author states that BetterUpgrades adds tier two and tier three variants for all vanilla upgrades. The author also states that the package is “super customizable,” and the documented configuration backs that up.
Pros:
- Adds more upgrade depth without abandoning vanilla items
- Includes explicit team upgrade configuration for each upgrade
- Includes pricing controls such as Upgrade Price Scaling Increase, Upgrade Player Price Scaling, and Upgrade Base Price Multiplier
- Includes Conforming Upgrade Scaling for same-type upgrade pricing
- Includes Max Amount In Shop for controlling shop appearance limits
Cons:
- The configuration depth can be more than casual players want
- The author excerpt does not say whether only the host needs the package
Best for:
- Teams that want more progression between runs
- Groups asking for a true R.E.P.O. shared upgrades mod that is still active
- Players who want more upgrade items in the sense of more upgrade tiers and more shop variety
Access model:
- Thunderstore package
Why it ranks first:
- In practice, BetterUpgrades answers the most search intents at once: more upgrades, more configuration, more shop control, and shared team upgrade behavior.
2. [SLRUpgradePack by SLR](https://thunderstore.io/c/repo/p/SLR/SLRUpgradePack/)
The author states that SLRUpgradePack adds multiple upgrades to the shop and describes the current release as a beta partial release for testing. The listed upgrades include Armor Upgrade, Overcharge Upgrade, separate Object Durability and Value Upgrades, Valuable Density Upgrade, Heart Of Gold Upgrade, Regeneration Upgrade, Extra Life Upgrade, and Inventory Slot upgrade.
Pros:
- Adds clearly new shop packages rather than only rebalancing existing ones
- Covers defense, sustain, loot density, economy, revives, and inventory expansion
- The author states Inventory Slot upgrade can go up to a maximum of 9 slots, and that maximum is configurable
Cons:
- The author excerpt does not mention shared upgrade syncing
- The listing frames the release as partial and in testing
Best for:
- Players who searched “more upgrade items R.E.P.O.”
- Crews that want fresh shop choices more than deep configuration
- Runs that need more role diversity between player builds
Access model:
- Thunderstore package
Where it fits:
- SLRUpgradePack is the cleanest answer if “more upgrades” means “new upgrade items added to the shop.”
3. [Better_Upgrade_Cost_Scaling by Furiante](https://thunderstore.io/c/repo/p/Furiante/Better_Upgrade_Cost_Scaling/)
The author states that Better_Upgrade_Cost_Scaling makes costs scale with the maximum amount of an upgrade a player has, rather than with each type of upgrade bought globally. The author’s example is clear: if three players each have two HP upgrades, the cost stays at the level of two until a player claims a third.
Pros:
- Encourages upgrade splitting across the team
- Makes coordinated player progression more efficient
- Adds a config option to set the amount of items that spawn in the shop
- The author states the vanilla limit is 14, while mods can increase that
Cons:
- This is more of an economy package than a true new item pack
- The author excerpt does not mention shared syncing
Best for:
- Teams that feel punished for spreading upgrades
- Crews asking about R.E.P.O. team upgrades from a strategy angle
- Players who want more shop items mod behavior without needing a large custom upgrade library
Access model:
- Thunderstore package
Where it shines:
- Teams that use voice comms and coordinate purchases can get more value from the same shop visit.
4. [UpgraderEveryRound by nCrypt](https://thunderstore.io/c/repo/p/nCrypt/UpgraderEveryRound/)
The author states that UpgraderEveryRound lets players choose an upgrade for free upon loading into the shop. The author also says the package is meant for larger groups so everybody gets at least one upgrade per round.
Pros:
- Immediate, predictable progression every round
- Explicitly designed with larger groups in mind
- Every player gets a choice instead of relying only on the team wallet
Cons:
- Does not market itself as a larger item library
- Does not document shared upgrade syncing in the excerpt
Best for:
- Bigger lobbies
- Teams that feel some players fall behind
- Crews that want a progression floor rather than a big item expansion
Access model:
- Thunderstore package
Why some teams love it:
- When implemented in larger groups, shop rounds can feel less uneven because every player gets at least one meaningful choice.
5. [ExtraBattleUpgrades by DarkSpider](https://thunderstore.io/c/repo/p/DarkSpider/ExtraBattleUpgrades/)
The author describes ExtraBattleUpgrades as a combat-focused upgrade pack designed around physics chaos, risky close-range gameplay, multiplayer cooperation, scalable endless progression, and a vanilla-style balance philosophy. The documented examples include Armor, Overcharge, and Second Chance.
Pros:
- Strong identity and focused buildcraft
- Adds combat packages that fit aggressive team play
- The author explains how Overcharge affects buildup, recovery, and hold stability
Cons:
- Narrower scope than a general more-shop-items package
- The excerpt does not say the upgrades are shared
Best for:
- Combat-heavy crews
- Players who want survival tools and clutch recovery options
- Teams that want new packages without turning the game into something totally different
Access model:
- Thunderstore package
Who should skip it:
- Players searching mainly for economy, shared synchronization, or broad vanilla upgrade tiering.
6. [SharedUpgrades by Traktool](https://thunderstore.io/c/repo/p/Traktool/SharedUpgrades/) — Deprecated
The author states that SharedUpgrades keeps a central dictionary and applies the highest upgrade level for all players in real time. The author also states that only the host needs the mod installed, and that the package supports official and modded upgrades.
Pros:
- Clear answer to “is the upgrade shared?”
- Explicit host-only requirement
- Forced synchronization on level change
Cons:
- Deprecated by the author
- Known issue: upgrades are not immediately applied at the start of a level
- Incompatible with all upgrade synchronization mods
Best for:
- Readers checking old Reddit or Nexus discussions and wondering what changed
Preferred alternative:
- Prefer BetterUpgrades if you want an active option with team upgrade configuration.
7. [SnickiUpgrades by Coders](https://thunderstore.io/c/repo/p/Coders/SnickiUpgrades/) — Deprecated
The author states that SnickiUpgrades adds custom upgrades, but the note also says only one upgrade is currently implemented: Last Chance.
Pros:
- Historical custom upgrade package
Cons:
- Deprecated by the author
- Limited scope in the author documentation
Preferred alternative:
- Prefer BetterUpgrades for an active package with broader coverage.
How to Choose the Right R.E.P.O. More Upgrades Mod
According to Thunderstore author documentation, the best decision comes from matching the package type to your actual problem, not to the broad keyword “more upgrades.”
Ask these questions before you install:
- Do you want more upgrade tiers for vanilla items?
- Pick BetterUpgrades.
- Do you want brand-new shop upgrades?
- Pick SLRUpgradePack or ExtraBattleUpgrades depending on whether you want general variety or combat focus.
- Do you want better team economy and more shop item count?
- Pick Better_Upgrade_Cost_Scaling.
- Do you want each player to get progression every round?
- Pick UpgraderEveryRound.
- Do you specifically need shared upgrades?
- Pick BetterUpgrades first, because the author explicitly documents per-upgrade team sharing.
- Only consider SharedUpgrades if host-only behavior is your top priority and you accept that the package is deprecated.
Red flags to avoid:
- Do not assume a YouTube roundup reflects the current package state. YouTube can show the feel of a mod, but update status and configuration details should be checked on Thunderstore.
- Do not treat a GitHub result titled with “MoreUpgrades” as your install decision by itself. GitHub can help with project history, but the package listing is where current R.E.P.O. compatibility details are usually easiest to confirm.
- Do not install a deprecated shared package and a different upgrade synchronization package together. According to the SharedUpgrades listing, all upgrade synchronization mods are incompatible with it.
- Do not assume “shop items spawn in level” and “upgrade items as loot” are the same feature as “more shop upgrades.” The packages covered here are documented as shop-focused unless the author says otherwise.
For installation, use r2modman, Thunderstore, or Gale, because R.E.P.O. mods for this game are distributed on Thunderstore. The safest approach is to install from the package listing, read the author’s configuration notes, and then test with a small crew before stacking multiple upgrade mods.
Frequently Asked Questions
Is there a R.E.P.O. shared upgrades mod?
Yes. BetterUpgrades includes documented per-upgrade team sharing, where enabling or disabling team upgrade determines whether every player gets the upgrade. SharedUpgrades also provides global synchronization and is host-only, but SharedUpgrades is deprecated and is not the best first recommendation in 2026.
Which R.E.P.O. mod adds the most upgrade items?
For new shop upgrade items, SLRUpgradePack is the clearest answer because the author explicitly lists multiple added upgrades. For more depth across existing vanilla upgrades, BetterUpgrades is stronger because it adds tier two and tier three variants for all vanilla upgrades.
Can shop items spawn in level in R.E.P.O.?
The author documentation covered here does not claim that these packages make shop items spawn inside a level. The packages described here focus on shop upgrades, cost scaling, team sharing, or per-round free selection.
Can upgrade items appear as loot in R.E.P.O.?
The package notes in this guide do not document upgrade items as loot. If that exact feature matters to you, the Thunderstore listings cited here do not confirm it, so you should not assume a “more upgrades” package includes it.
What is the best R.E.P.O. team upgrades mod?
BetterUpgrades is the safest active recommendation for team upgrades because the author explicitly documents team upgrade behavior for each upgrade. Better_Upgrade_Cost_Scaling is also valuable for team play, but it improves economy strategy rather than sharing upgrade effects.
Why is my R.E.P.O. upgrade mod not working?
Start with the package status and requirements. A deprecated package like SharedUpgrades can create problems, and SharedUpgrades is also explicitly incompatible with all upgrade synchronization mods. If you are testing shared behavior, remember that the SharedUpgrades author documents a known issue where upgrades may not visibly apply until a level change. For general install issues, reinstall through r2modman, Thunderstore, or Gale, then re-check the package page and configuration.
Our Recommendation
According to Thunderstore documentation as of 2026-08-26, BetterUpgrades by Zonk is the best overall answer to the search “r.e.p.o. more upgrades mod.” BetterUpgrades covers the widest set of player needs at once: extra progression through tier two and tier three upgrades, strong configuration, shop control, and explicit team upgrade support.
The best alternatives are easy to match to specific goals:
- Pick SLRUpgradePack if your crew wants more upgrade items in the shop.
- Pick Better_Upgrade_Cost_Scaling if your team wants smarter upgrade splitting and more control over shop item count.
- Pick UpgraderEveryRound if larger groups need guaranteed progression each round.
- Pick ExtraBattleUpgrades if you want combat-focused packages.
- Skip SharedUpgrades and SnickiUpgrades as primary recommendations because both are deprecated, even though SharedUpgrades still matters in older discussions.
If your question is simple — “Which mod should we install first for more progression between runs, and can it be shared?” — the shortest honest answer is BetterUpgrades first, then branch into SLRUpgradePack or Better_Upgrade_Cost_Scaling depending on whether your pain point is item variety or team economy.



