环世界 的全部 Mod
完整目录,下载量高的排在前面。可以按分类收窄,也可以直接描述你想要什么。
More Persona Traitshttps://i.imgur.com/SEUgiYL.png A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to cre
Enhanced Vat LearningThis is an update of SmArtKar's and Elseuad's original mod: https://i.imgur.com/a3lXGiH.gif I never noticed any issues using the original on 1.6, but some references were using private calls, so I pulled them out differently for 1.6. Then Visual Studio was
Faster Game Loading - ContinuedThis mod: GitHub Original (Taranchuk): GitHub === Does RimWorld take forever to load? This mod is for you! === Sick of staring at the loading screen every time you start RimWorld? This mod shortens startup by doing work in parallel, in idle gaps and from c
VGP Garden FabricsGarden Fabrics (Does not require Vegetable Garden) Fabrics: 1.5 changed the way that the Salvage worked. I have wrote a patch that allows the Core game, DLC, and this Mods Fabrics be able to be broke down from Apparel. If you want another mods Fabric to be
Kill For Mehttps://i.imgur.com/OPlXBLl.png https://i.imgur.com/m9uR3Lr.png Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to
Medieval Backstories PatchA small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly. If you are tired of medieval pawns showing up with tribal backstories like Fire Keeper or Stew Keeper, then
Progression: Temperaturehttps://i.imgur.com/mfsGeQE.png https://i.imgur.com/6wRQR0a.png https://i.imgur.com/2r96zO7.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgur.com/hw3skqw.png https://i.imgur.com/ZcbZPm9.png Dubs Bad Hygiene OR Vanilla Temp
Reel's Insector Factionhttps://i.imgur.com/tE28cZ7.gif Requires Vanilla Races Expanded - Insector Requires Vanilla Factions Expanded - Insectoids 2 https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.imgur.com/30hByAv.gif Welcome to Reel's Insector Faction! After spen
Pawn quick infoAbout Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at! Find out what's worrying him just by looking at him A fight? It'll show you just how good he is at combat and medicine. A
Power AlertsAdds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting
Progression: Worldshttps://i.imgur.com/mfsGeQE.png https://i.imgur.com/hfvInLZ.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgur.com/RM3zGCN.png https://i.imgur.com/7moXIKZ.png https://i.imgur.com/Y9NWyKW.png Compatibility - Anything in my m
Batch Installmake you able to batch install and reinstall while selecting multiple buildings. (vanilla game even doesn't have install gizmo at the moment) currently there's a button at the bottom right to toggle whether to cycle or not.
I Aint Building ThatI Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of
[Og] Automatic Power SwitchAre you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps? Description: With this mod, when completing the Microelectronics research, you can use the "remote toggle power" button to turn on/o
Nice Bill Tab - ExpansionExpands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations! Fully configurable in Mod Settings! Optional Features: Adds a "H
Star Wars - Fully Functional Lightsabers [Deprecated]***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect
AI Upscaled Textures - CoreUpscaled textures through AI for all Core, Royalty, Ideology, Biotech and Anomaly assets. Please note that AI has its limitations, mainly on the textures that are not very detailed. This will NOT replace the quality of textures designed by the talented Art
MoonlightInspired by the mod Realistic Darkness, this mod varies the level of darkness each night. Moonlight The night's illumination gradually shifts night by night. Some notable nights include: New moon: The darkest nights will be at the start of each season, on
Enter Herehttps://img.litet.net/logos/Self-Info.png Makes visitors and caravans enter your map in an orderly fashion. You can place down entering-spots on the edge of the map and any caravan or visitor will try to enter the map as close to a spot as possible. You wi
Bradson's Main Button Icons (Forked + Expanded)Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.5 Hospitality update by Karmasviel, and now under my care for the foreseeable future. This mod would never have been possible without these excellent developers,
Research PapersProduce research papers from your research projects. Keep them safe or risk losing research! Your library becomes the brain of your colony. This idea has been on my mind for years, and finally got around to it! :) It's a relatively lightweight overhaul, yo
[WH40K]Adeptus Mechanicus: ArmouryThis mod adds weapons and apparel from the Warhammer 40k universe. Native support for Combat Extended 1.3/1.4 Imperial weapons and wargear are craftable at the Imperial Machining Table or the relevant Astra Table. Xenos weaponry is craftable from the that
[Outdated] Call of Cthulhu - Cults [Deprecated]***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Gameplay expansion for RimWorld. You can now... found a cult. worship monstrous deiti
Crowns and RegaliaAdds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check ou
No Forced SlowdownA Lightweight harmony patch that removes one single thing. The forced slowdown when a threat appears. A Rate would be nice :) Please let me know of any issues with 1.6 so i can update accordingly
Launch Sites ExpireDescription A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever. By default functions in the same way as abandoned camps, only removing sites that aren't located on a landmark. This can be c
Clean Textures - Less GrassPatch for the Clean Textures mod, reducing the amount of grass. (Regular grass is not affected, only the texture.) Here you can view the current update progress, vote, ask a question, and support the project.
T's Conversion StaffA Simple staff that boosts conversion power and chance to spread Ideology. There are designs for each base game style as well as popular mods like Vanilla Expanded Memes and Structures, Alpha Memes, And my Samurai Factions styles. Vanilla Ideology Expanded
Better Beggars (Continued)https://img.litet.net/logos/Info.png Update of Fraser Hitchens mod https://steamcommunity.com/sharedfiles/filedetails/?id=2729617288 https://img.litet.net/logos/Notice.png https://img.litet.net/logos/Discord.png https://img.litet.net/logos/Github.png https
Amorphous style packContents This mod has added a series of amorphous style weapons and some furniture styles.special effects for ritual atmosphere and sound effects https://i.imgur.com/J6uQ0Mq.png https://i.imgur.com/bnSpyDS.png https://i.imgur.com/McoYyyD.png https://i.imgu
Death AcidifiestThe normal death acidifier effect is somewhat underwhelming. This mod fixes that. By turning people into skeletons. I've set up a Discord server, which is the preferred medium for discussion and bug reports.
Progression: Hospitalityhttps://i.imgur.com/mfsGeQE.png https://i.imgur.com/E67UabW.png https://i.imgur.com/7BMFdvi.png https://i.imgur.com/Wvbgbf4.png https://i.imgur.com/BZHHQ6x.png https://i.imgur.com/9VhsbVk.png https://i.imgur.com/19beYuW.png https://i.imgur.com/oUFMol3.png
T's Seal the Spirits : Tribal AnomalySeal the dark spirits! This mod is a low tech Anomaly mod. Good for tribal or medieval starts as it does not need electricity. Currently there are a few basic techs that should help with containing dark entities. *4/22/2026* Fix no eat on Cauldron. *4/6/20
Hair Modding Plus (continued)Original mod (Dont use together!): https://steamcommunity.com/sharedfiles/filedetails/?id=2114832515 Hair Modding Plus by Butterfish and Shashlichnik For those of us that play RimWorld like The Sims, but with more equal amounts of murder. Download GitHub:
More Vanilla Turrets 1.1+Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it fun
Archotech ExpandedThis is a mod I worked on when Archotech items were first added into the game. I made this mod for myself mainly, which is why it's so unbalanced. I consider this mod to be mostly finished, and because of that I've decided to stop working on it. After 1.5,
Cremate Auto StripAuto strip corpses when cremating.
Export and Import Mod Settingshttps://img.litet.net/logos/Self-Info.png Ive gotten requests of adding exportable mod-settings to my mods from users that are putting together mod-packs and would like to bundle specific mod-settings with the pack. Instead of implementing this per mod I w
[FSF] Better Pawn Lending QuestDescription The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the s
The Birds and the BeesAdds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the
Recycle This (Continued)https://img.litet.net/logos/Info.png Update of busted_bunnys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2567877605 - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recy
Compact Work Tab (Continued)https://img.litet.net/logos/Info.png Update of CaptainArbitrarys mod https://steamcommunity.com/sharedfiles/filedetails/?id=3027381000 - Added translation-support - By request there is now another vertical option that keeps the letters horizontal. This opt
Stackable ChunksApplying this to an existing save will remove all chunks off the map. All newly spawned chunks will be ok and stack properly though. I did not create this mod. I simply updated Stackable Chunks to 1.6. Stackable Chunks ~ A mod to stack your unwanted chunks
ItemListSelectorhttps://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item
Rimsenal Xenotype Pack - Askbarnhttps://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/3zvqdSQ.png "Hilde, do you know where those Askbarn guys came from?" "Two explanations are available. Mythological one or historical one. What do you want?" "Well, mythologica
Archotech GeneticsIntentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences. Some stats may be too overpowered even for those looking for some sturdy plot armour, so I have included a setting in the mod options to lower the
Vanilla Gravship Expanded - Chapter 2https://raw.githubusercontent.com/Vanilla-Expanded/VanillaQuestsExpanded-Ancients/refs/heads/main/About/Patreon.png https://raw.githubusercontent.com/Vanilla-Expanded/VanillaGravshipExpanded/refs/heads/main/About/Banner-Details.png The aim of Vanilla Gravs
[XND] Profitable Weapons (Continued)https://img.litet.net/logos/Info.png Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=1386385125 - Added the fix for bottles and logs wrongly being tagged https://img.litet.net/logos/Notice.png https://img.litet.net/logos/Di